Invisible, Inc.

Invisible, Inc.

Marksmanship Skill
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更新于:2023 年 7 月 8 日 上午 4:31

更新于:2022 年 12 月 17 日 下午 10:35

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

更新于:2022 年 9 月 13 日 上午 9:44

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

更新于:2022 年 8 月 17 日 上午 10:26

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

更新于:2022 年 6 月 19 日 下午 9:21

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

更新于:2022 年 6 月 18 日 下午 3:16

V.1.9:
- Under the hood cleanup

更新于:2022 年 6 月 18 日 下午 3:09

更新于:2022 年 5 月 19 日 上午 7:24

更新于:2022 年 2 月 19 日 上午 2:45

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

更新于:2021 年 10 月 21 日 上午 5:35

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips