Invisible, Inc.
Marksmanship Skill
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 8 ก.ค. 2023 @ 4: 31am

อัปเดต: 17 ธ.ค. 2022 @ 10: 35pm

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

อัปเดต: 13 ก.ย. 2022 @ 9: 44am

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

อัปเดต: 17 ส.ค. 2022 @ 10: 26am

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

อัปเดต: 19 มิ.ย. 2022 @ 9: 21pm

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

อัปเดต: 18 มิ.ย. 2022 @ 3: 16pm

V.1.9:
- Under the hood cleanup

อัปเดต: 18 มิ.ย. 2022 @ 3: 09pm

อัปเดต: 19 พ.ค. 2022 @ 7: 24am

อัปเดต: 19 ก.พ. 2022 @ 2: 45am

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

อัปเดต: 21 ต.ค. 2021 @ 5: 35am

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips