Invisible, Inc.
Marksmanship Skill
Показані результати 1–10 із 16
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Оновлено: 8 лип. 2023 о 4:31

Оновлено: 17 груд. 2022 о 22:35

V.1.13:
- Fixed the range restriction on shots working when the mod is completely disabled

Оновлено: 13 верес. 2022 о 9:44

V.1.12:
- Added support for agent mods to specify what RANGED skill this mod should give them. Use a `marksmanSkill` trait in values. Value should match desired skill. Reminder that agents need at least RANGED 2 for any 2-handed gun.
- As a side effect of this update, Archimedes and Bethany (ITB) will be able to use their starting guns

Оновлено: 17 серп. 2022 о 10:26

V.1.11:
- Fixed hacked enemy drones (and other similarly player-controlled enemy units) being affected by RANGED skill restriction for weapon use

Оновлено: 19 черв. 2022 о 21:21

V.1.10:
- Lone Start mod agent no longer has the Ranged skill on the team select screen (cosmetic effect only)
- Modders can now add noRangedSkill = true in traits of a modded agent if it makes no sense for them to have the Marksmanship skill

Оновлено: 18 черв. 2022 о 15:16

V.1.9:
- Under the hood cleanup

Оновлено: 18 черв. 2022 о 15:09

Оновлено: 19 трав. 2022 о 7:24

Оновлено: 19 лют. 2022 о 2:45

V.1.7:
- Fixed skill restriction on guns not working all this time because of a commenting out oversight
- Added compatibility with Draco's Neural Mapper
- Added a Ballistics brain chip to the item pool. Can choose between locking the skill at 3 and at 4.

Оновлено: 21 жовт. 2021 о 5:35

V.1.6:
- Fixed two-handed gun skill requirement not working, improved tooltips