Forts
Tons of Upgrades
Mostrando 1-10 de 13 aportaciones
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Actualización: 12 AGO 2024 a las 8:02 a. m.

fix AP bug

Actualización: 2 FEB 2023 a las 11:37 p. m.

improve deckgod texture. Reduce deviation by 30%

Actualización: 2 FEB 2023 a las 8:05 p. m.

imrprove deckgod texture alignment

Actualización: 2 FEB 2023 a las 6:20 p. m.

added 9 barrel deckgun

Actualización: 1 NOV 2022 a las 10:25 p. m.

Actualización: 22 FEB 2022 a las 10:08 p. m.

Added portal metal store.
Deeper sound for 20mm flak

Balances:
Overcharged battery energy usage: -4 > -3
Armored turbine and mine HP: 2x > 3x
Generator mine energy production: 25 > 32

Actualización: 5 FEB 2022 a las 2:01 p. m.

balance:
ap cannon reduced fire cost. 4000E -> 3500E

fixes:
Mod now works without Tons of Guns.
Mod errors less without moonshot.
Mod will not break if vanilla/TOG/moonshot weapons are removed.
(There are still missing sprite errors if moonshot or tons of guns is turned off. This is not an issue though, and hard to fix)

Actualización: 4 FEB 2022 a las 2:36 p. m.

Added:
battery turbine.
quadrablade turbine.

dart rocket sniper
drill rocket sniper

Improvements / fixes:
Lower firing cost of belt fed fllak. (100M -> 75M)
heavy sniper can now be grouped with eagle eye.
heavy sniper 20% faster reload with eagle eye.
Vanilla upgrades now take priority. (affected mine, turbine, sniper, and mortar)

Actualización: 25 SEP 2021 a las 10:32 a. m.

-added Scrap metal bags
-added 20mm flak
-added shotgun flak
-added overcharged battery

Balanced prices on many weapons

Moved upgrade for flak mortar from heavy mortar to incendiary mortar.

Actualización: 9 SEP 2021 a las 10:19 a. m.

Added belt fed auto flak.
Added chinese translation (thanks to han karry)
Beefier fatboy sniper