Forts
Tons of Upgrades
Ergebnisse 1–10 von 13
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Update: 12. Aug. 2024 um 8:02

fix AP bug

Update: 2. Feb. 2023 um 23:37

improve deckgod texture. Reduce deviation by 30%

Update: 2. Feb. 2023 um 20:05

imrprove deckgod texture alignment

Update: 2. Feb. 2023 um 18:20

added 9 barrel deckgun

Update: 1. Nov. 2022 um 22:25

Update: 22. Feb. 2022 um 22:08

Added portal metal store.
Deeper sound for 20mm flak

Balances:
Overcharged battery energy usage: -4 > -3
Armored turbine and mine HP: 2x > 3x
Generator mine energy production: 25 > 32

Update: 5. Feb. 2022 um 14:01

balance:
ap cannon reduced fire cost. 4000E -> 3500E

fixes:
Mod now works without Tons of Guns.
Mod errors less without moonshot.
Mod will not break if vanilla/TOG/moonshot weapons are removed.
(There are still missing sprite errors if moonshot or tons of guns is turned off. This is not an issue though, and hard to fix)

Update: 4. Feb. 2022 um 14:36

Added:
battery turbine.
quadrablade turbine.

dart rocket sniper
drill rocket sniper

Improvements / fixes:
Lower firing cost of belt fed fllak. (100M -> 75M)
heavy sniper can now be grouped with eagle eye.
heavy sniper 20% faster reload with eagle eye.
Vanilla upgrades now take priority. (affected mine, turbine, sniper, and mortar)

Update: 25. Sep. 2021 um 10:32

-added Scrap metal bags
-added 20mm flak
-added shotgun flak
-added overcharged battery

Balanced prices on many weapons

Moved upgrade for flak mortar from heavy mortar to incendiary mortar.

Update: 9. Sep. 2021 um 10:19

Added belt fed auto flak.
Added chinese translation (thanks to han karry)
Beefier fatboy sniper