Forts
Tons of Upgrades
Viser 1-10 af 13 forekomster
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Opdatering: 12. aug. 2024 kl. 8:02

fix AP bug

Opdatering: 2. feb. 2023 kl. 23:37

improve deckgod texture. Reduce deviation by 30%

Opdatering: 2. feb. 2023 kl. 20:05

imrprove deckgod texture alignment

Opdatering: 2. feb. 2023 kl. 18:20

added 9 barrel deckgun

Opdatering: 1. nov. 2022 kl. 22:25

Opdatering: 22. feb. 2022 kl. 22:08

Added portal metal store.
Deeper sound for 20mm flak

Balances:
Overcharged battery energy usage: -4 > -3
Armored turbine and mine HP: 2x > 3x
Generator mine energy production: 25 > 32

Opdatering: 5. feb. 2022 kl. 14:01

balance:
ap cannon reduced fire cost. 4000E -> 3500E

fixes:
Mod now works without Tons of Guns.
Mod errors less without moonshot.
Mod will not break if vanilla/TOG/moonshot weapons are removed.
(There are still missing sprite errors if moonshot or tons of guns is turned off. This is not an issue though, and hard to fix)

Opdatering: 4. feb. 2022 kl. 14:36

Added:
battery turbine.
quadrablade turbine.

dart rocket sniper
drill rocket sniper

Improvements / fixes:
Lower firing cost of belt fed fllak. (100M -> 75M)
heavy sniper can now be grouped with eagle eye.
heavy sniper 20% faster reload with eagle eye.
Vanilla upgrades now take priority. (affected mine, turbine, sniper, and mortar)

Opdatering: 25. sep. 2021 kl. 10:32

-added Scrap metal bags
-added 20mm flak
-added shotgun flak
-added overcharged battery

Balanced prices on many weapons

Moved upgrade for flak mortar from heavy mortar to incendiary mortar.

Opdatering: 9. sep. 2021 kl. 10:19

Added belt fed auto flak.
Added chinese translation (thanks to han karry)
Beefier fatboy sniper