Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Opdatering: 10. juni 2023 kl. 3:57

Patch Notes - checksum c5c7

Non Navy Changes:
- Tweaked Localization and new Player Info, as well as adding an option to hide the soviet 'Dance of the Marshals' Decisions
- Fixed a bug where the focus order in the Raj military tree was wrong
- Fixed a bug where canadian doctrine for navy wasn't working
- Added a fix to prevent DEI from capping when the Netherlands dies
- UK now gets the Faroe Islands when doing Operation Fork
- Greenland, Iceland, and the Faroe Islands now grant 80% compliance when occupied by the USA and UK.

Reduced Intel Changes:
- Max Naval Intel gained by Spies 40 -> 30

- Free Trade Civilian Intel to Others 30 -> 15
- Free Trade Naval Intel to Others 15 -> 10
- Export Focus Civilian Intel to Others 20 -> 10
- Export Focus Naval Intel to Others 10 -> 6
- Limited Exports Civilian Intel to Others 10 -> 5
- Limited Exports Naval Intel to Others 5 -> 3

- Democratic Civilian Intel to Others 20 -> 10
- Democratic Navy Intel to Others 20 -> 10
- Communist Civilian Intel to Others 10 -> 7.5
- Communist Navy Intel to Others 12.5 -> 7.5
- Fascist Civilian Intel to Others 15 -> 10
- Fascist Army Intel to Others 10 -> 5
- Fascist Navy Intel to Others 10 -> 5
- Fascist Air Force Intel to Others 10 -> 5
- Non Aligned Civilian Intel to Others 20 -> 10
- Non Aligned Navy Intel to Others 20 -> 10



Admiral Fleet Limit Cap:
- For those who played Horst, we are implementing a similar system to their Naval Fleet Cap
- For those who aren't aware, Horst has a mechanic that limits the size of a fleet an admiral can command at one time. Each ship in the fleet has a certain value, and if you exceed that value under an admiral your fleet will lose damage. This is intended to help prevent death stacking of fleets, and hopefully means that you won't lose your entire fleet if you look away for one second since both your and the enemy fleet will not be your full fleet.
- Add a new player decision to show the Navy Pop-Up

- Naval Module Research once again has a year to research it, and is not all a 1936 tech. This was felt to be a reasonable change to help encourage more refitting, and with the change to cap fleets you have the ability to have a older and newer fleet without refitting, so you would get crushed by the deathstack due to having some older ships
- Naval Admiral Cap Checks Weekly before war starts, and then Daily after Germany, the UK, or the US are at war.


General Changes:
- SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS 4 -> 3 -- this screen ratio to num capital/carriers is needed for full screening beyond screen line
- BASE_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR = 0.2 -> 0.1 -- Fraction of the hull industry cost which is always included in the refitting cost
- BASE_CARRIER_SORTIE_EFFICIENCY = 0.75 -> 0.5 -- factor of planes that can sortie by default from a carrier
- HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.35 -> 0.4 -- if one side has more ships than the other that side will get this penalty for each +100% ship ratio it has
- BASE_JOIN_COMBAT_HOURS = 8 -> 24 -- the taskforces that wants to join existing combats will wait for at least this amount
- MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 0.75 -> 0.8 -- maximum penalty to get from larger fleets
- DAMAGE_PENALTY_ON_MINIMUM_POSITIONING = 0.6 -> 0.75 -- damage penalty at 0% positioning
- MAX_POSITIONING_PENALTY_FOR_NEWLY_JOINED_SHIPS = 0.25 -> 0.50 -- the accumulated penalty from new ships will be clamped to this value
- POSITIONING_PENALTY_HOURLY_DECAY_FOR_NEWLY_JOINED_SHIPS = 0.05 -> 0.02 -- the accumulated penalty from new ships will decay hourly by this value
- Bonus from Capital Screening for Sortie Effeciency 10 -> 30%


The rest of the Navy Changes can be found here in the full patch notes (It was too long to post in steam):
https://pastebin.com/ttqZ8hNW

Opdatering: 3. juni 2023 kl. 0:36

Checksum: 4233

-Ethiopian local supply reduced to 250% and will only last 6 months after Italy goes to war with UK
-UK given 6 extra light infantry divisions in starting OOB
-RAJ given 4 extra district garrisons and now start with full equipment in starting OOB

Opdatering: 31. maj 2023 kl. 9:35

Checksum: 3061

-Level 2 Fortresses added to fortify Egypt focus, removed 2 levels of Pillboxes
-Fuel Capacity modifier from Logistic skill removed, fuel drums buffed to add 200 fuel capacity
-Heavy arty attack bonus to forts 100% => 60%
-Heavy arty attack bonus to metropolis 60% => 50%
-Assault Gun attack modifiers standardized:
Towns 5%
Urban 20%
Metropolis 40%
Fort 60%
-Italian East Africa removed with Italy getting compliance, guns, and a local supply modifier in the area if they want to fight there

Opdatering: 19. maj 2023 kl. 1:03

Patch Notes:

- Bugfixed some soviet events from Vanilla
- Vanilla fixed Belgium Congo flipping to Germany so I brought in their version of the fix and deleted mine
- The bonuses from the German tank Advisor Upgrades now no longer require you to re-apply the designer to get the bonus
- Soviet Slacken Infantry and Slacken Armor bonuses now apply instantly without requiring you to re-apply the designer to get the bonus
- Removed the 5% armor boost from the upgraded Porshe as it made Tigers unpiercable in 41 by anything else in the game


Fortress Update:
- "So the fortress change is coming in the next patch, these are forts that are pretty much unbombable, and take little damage from combat. Going to be used to represent historical major fortifications. Right now it's just the Maginot and Atlantic Wall but will also be used for other stuff in the future. Not buildable except for Japan if they are losing the Pacific War to represent their cave fortifications like they had on Iwo Jima for example."
- Fortresses have identical combat stats to forts
- Renamed the regular forts to 'Pillboxes' to better differentiate them
- Removed the State Modifier applied to Coastal France from the Atlantic Wall Decisions
- Swapped 5 of the Maginot Line forts to being Fortresses
- Swapped 2 of the Atlantic Wall Decision Coastal forts to being Coastal Fortresses

Opdatering: 18. maj 2023 kl. 23:28

Opdatering: 14. maj 2023 kl. 0:01

- Fixed a bug where the UK kept its imperial conference bonus permanently
- Republican Spain no longer has the 'Disbanded Army' Debuff
- Republican Spain is now given 20 trains and 1100 trucks for logistics on war start
- Japan Ha-Go Light Tank Speed 5.0 -> 5.5
- Japan Ke-Ni Light Tank Speed 5.5 -> 6
- Japan Chi-He Medium Tank Speed 5.0 -> 5.5
- Japan Chi-Nu Medium Tank Speed 5.5 -> 6
- Japan Chi-To Medium Tank Speed 5.5 -> 6
- Pack Artillery 2 Soft Attack 20 -> 19
- Mountain Gun Soft Attack 24 -> 22
- New German Tank Designer System where Germans will pick a designer, and then augment that designer as they conquer land. Similar to the Soviet Aircraft Factory Merging system. It adds 2 new designers but nerfs the existing designers until they are upgraded.

Opdatering: 12. maj 2023 kl. 9:21

checksum b002

- USA now starts with its divisions at 100% equipment. Net gain can be seen here: https://cdn.discordapp.com/attachments/845011979232215093/1106441269087064194/cachedImage.png
- ENG now starts with its divisions at 100% equipment, and has had its starting templates improved. Net gain can be seen here: https://cdn.discordapp.com/attachments/845011979232215093/1106441269443571824/cachedImage.png
- ENG Imperial Conference will now always give the reward immediately and doesn't wait for everyone to do the decision before allowing you to go onto the next one
- Around the Maginot now adds all Benelux nations into the allies when completed
- Around the Maginot no longer grants an attack bonus for German units against France, Belgium, and the Netherlands
- French Alsace-Lorraine now has a state modifier on it to make it easier to defend and make it more difficult to break through. This is removed after Germany integrates it
- Integrated the `recall volunteers mod`
- Integrated the Host Tools from Lennards LW Mod, thanks to Lennard for allowing his code to be used
- Heavy Howitzer 1 Hard Attack 8 -> 24
- Heavy Howitzer 2 Hard Attack 10 -> 30
- Soviet Slacken Armor Standards now reduces the amount of Light Tank and Armored Car recon needed in divisions
- KV1 Tank Model no longer shows the T35
- Romanian Force Abdication Focus Prereqs fixed
- Japans Short War Industry build speed debuff is now permanent
- Cost of Infrastructure 3000 -> 2250
- INFRA_MAX_CONSTRUCTION_COST_EFFECT = 1.0 -> 0.5 -- Building in a state with higher infrastructure will reduce the cost of shared buildings.
- BASE_FACTORY_SPEED = 3 -> 3.25 -- Base factory speed multiplier (how much hoi3 style IC each factory gives).
- El Alemain is now 2 tiles wide
- The Mountains in Egypt are now a separate state with impassible terrain
- Fixed a bug where left side Manchu would have its 25% mills added back when Ethiopia capitulated instead of China

Opdatering: 6. maj 2023 kl. 10:02

- Romanian Tree Refreshed

Opdatering: 5. maj 2023 kl. 23:55

Checksum 383b

- Spains that stay Neutral can now embargo any nation when they complete their 'Maintain Neutrality' Focus
- Superior Firepower Army Academy Spirit now grants 4% initative instead of 10% Fortress buster and scavenger XP
- When the China War ends, left side manchus will give 25% less Mill Industry to Japan (75% -> 50%), to help incentivize Japan to build mills of their own and not just dockyards
- Fixed a console error related to the LowTierGod Country not having a flag

Naval Changes - Destroyer only spam was a bit strong, and we are making a few changes related to that:
- Ship Light Battery 2 Piercing 2 -> 1.5
- Ship Light Battery 3 Piercing 2.5 -> 2
- Ship Dual Purpose Battery Light Attack 1/1.5/2/3 -> .75/1.25/1.75/2.25
- Ship Dual Purpose Light Battery 3 Piercing 1.75 -> 1.5
- Ship Torpedo Damage from 18/24/30/36 to 15/20/25/30
- Defense PIPS from Admirals now grant Defense (AKA Armor) instead of reduced Visibility
- Destroyer Leader Admiral trait Destroyer visibility -10% -> -5%
- Raiding Designer Bonus for screens will go from -10% surface visibility and 10% speed to -5% and 5% respectively, with compensatory Speed and Visibility buffs given to Panzershiffs and Heavy Cruisers, and speed buffs to all cruiser types to offset the reduced stats if you went those designers

Opdatering: 4. maj 2023 kl. 9:19

- USA Special Measures Decision cool down 270 days -> 210 days
- When Axis do the trade deal with Sweden, Sweden embargoes the allies until Norway is retaken, code provided by Chezloc from the PMFU Fork of TFB
- USA will now auto embargo Japan when they demand Indochina
- Romanian Royal Guards Spawn in is now 20 width like the tool tip claims it is
- Removed the A historical Panay Incident options from that event
- New Player Help Guide on the Winter War updated with the new numbers from a few patches ago
- Tank GUI now is sized such that you won't need to scroll to see modules if you have too many module options
- Rocket Interceptors can now go on Intercept missions
- Tanks can now only use 1 Extra Ammo Module instead of as many as they have slots for
- Artillery Designers will improve heavy artillery research speed
- Artillery Manufacturers will grant bonuses to Motorized Rocket Artillery and Pack Artillery
- AT Brigades are now affected by Artillery Advisors instead of Motorized or Infantry Advisors
- Paths available to Vichy in the France Focus Tree after taking back all of France have been updated to ensure they only go down the correct paths
- Stavka Focus moved to the right of the Great Patriotic War Branch
- Added several decisions for the soviets to move their capital if they lose Moscow