Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
Viser 161-170 af 307 forekomster
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Opdatering: 27. juli 2023 kl. 23:54

Checksum: 950c

Air Defines:
- DISRUPTION_ATTACK_FACTOR = 2 -> 1
- ESCORT_FACTOR = 2 -> 4
- DISRUPTION_DEFENCE_DEFENCE_FACTOR 0.75 -> 1
- DISRUPTION_DEFENCE_ATTACK_FACTOR 0.5 -> 0.75

Soviet Alt History Path buffs:
- Cav path now grants 10% cav move speed
- Kulik-Yegorov path now grants 10% hard attack to TD's instead of 5%, and 10% AP and Hard attack on AT equipment
- Soviet Heavy Arty Path Cost increase for Heavy Arty down to 10% from 15%
- Voroshilov-budyonnny path now also grants 10% IC cost reduction to regular light tanks
- Middle path NKVD status quo path now grants 4 entrenchement instead of 3, and -15% planning speed instead of -20%
- Tukachevsky path now grants 5% Rienforcement rate instead of 2%

Other:
- Changed shape of Cairo provinces
- Bitburg is now a 5 VP to prevent sniping Saarbrucken to blowup the state
- Italian Forced entry into the War now is a single 180 day event instead of a 120 and then 60 day event

Opdatering: 20. juli 2023 kl. 22:19

Patch Notes - checksum 226b
- If Sudetenland is Denied, when Germany does 'Reintegrate the East' they will get their cores back on Sudetenland
- If Sudetenland is Denied, Soviets can do "claims in the baltic" after the Czechs cap
- Military Factory, Civilian Factory, and Dockyard strat bombing damage reduced from 3 -> 2.5 (Probably fine at 3 but going to err on the safe side
- Dispersed Industry Build Slot bonus 15% -> 10%

Navy:
- Depth charges now grant 3/4/5/6% torpedo damage reduction to help dedicated ASW's survive a torpedo hit, without buffing destroyer health to cause problems elsewhere
- seawolf Sub Attack Factor 20% -> 10%
- Magnetic Detonator Torpedo Research Torpedo Attack 20% to 10%
- Electric Torpedo Research Torpedo Reveal Chance -25% to -15%
- DEPTH_CHARGES_HIT_PROFILE 100 -> 80
- NAVALBASE_REPAIR_MULT = 0.05 -> 0.07 -- Each level of navalbase building repairs X strength and can repair as many ships as its level

Opdatering: 19. juli 2023 kl. 9:23

checksum 7f59

Miscellaneous:
- If the allies deny the Sudetenland Hungary can now access their Turan if the Cezchs have capped
- If the allies deny the Sudetenland Germany can now still do Molotov and Second Vienna award
- Removed the 5% increased bomb vulnerability from each concentrated industry
- Added 5% dockyard output to each dispersed industry tech
- If France is a player but Germany and Italy are AI (AKA in singleplayer) France can now access 2 decisions that will show the Free France or spawn Vichy for testing and experimentation purposes
- Added 1 suppression to all tanks to fix France getting tanks selected for garrisons. Move garrisons up in the queue as well for nations with them that might take a lot of territory to hopefully make the garrisons get picked automatically
- Moved the 8 buildings slots from Mongolian Collectivization to Dornod since they were over cap in the original state anyway
- Poland can no longer improve their Spy Agency until they have capitulated, to prevent them from stacking counter Intel to prevent german collabs
- Gui for Resources moved further to the right to make room for nuke icon, and host tool moved to the right for the host to make space. Also tried getting the Strat Bombing Gui to show up over the alerts but couldn't get it working right
- Fixed a bug where you could do both Voroshilov and Blukhyr in the semi-historical paths

Navy:
- Cruiser Subs removed. Nations who got it through focus received a compensatory additional research bonus for Submarines
- At 100% screening, Convoys gain a 30% retreat speed bonus
- USA Death to Subs propaganda now grants 30% Sub detection factor instead of 25% detection
- USA Death to Subs propaganda Convoy Escort Efficiency 25 -> 30%
- USA Death to Subs propaganda Convoy Retreat Efficiency 25 -> 30%
- Allied Minor Death to Subs propaganda now grants 15% Sub detection factor instead of 12.5% detection
- Allied Minor Death to Subs propaganda Convoy Escort Efficiency 12.5 -> 15%
- Allied Minor Death to Subs propaganda Convoy Retreat Efficiency 12.5 -> 15%
- Now fleets with only light ships should also show up in the admiral list giving some Navy Stats
- Added a flat 5% damage debuff for being over fleet cap, in addition to the 1% per cap over
- Tweaked some Navy Localization

Strat Bombing:
- Civ and Mil HP increased from 4 to 5
- Damage factor for factories lowered from 10 to 3
- Dockyards damage factory increased from 1 to 3
- Refinery Damage from strat bombing lowered from 10% to 5%
- Flying Boat Defense increased from 10/12/14 to 15/18/21
- Strat Bomber Defense decreased from 28/34/40/46 to 22/27/32/37
- Jet Strat Bomber Defense decreased from 65 to 55
- Amerikabomber Defense decreased from 20 to 15
- Amerikabomber Range decreased from 10k to 9k
- Amerikabomber Bombing decreased from 20 to 18

Opdatering: 14. juli 2023 kl. 10:08

checksum e27c

- Italian 'German Assistance' focus now clears out all 10% of the speed debuff on fighters instead of just 5%

Reverted the below changes from the earlier patch:
- ACCIDENT_CHANCE_BALANCE_MULT = 1 -> 0.75 -- Multiplier for balancing how often the air accident really happens. The higher mult, the more often.
- COMBAT_DAMAGE_STATS_MULTILPIER = 0.3 -> 0.4

Opdatering: 13. juli 2023 kl. 23:02

3aea

Air Changes:
- AIR_WING_MAX_STATS_ATTACK = 300 -> 500
- ACCIDENT_CHANCE_BALANCE_MULT = 1 -> 0.75 -- Multiplier for balancing how often the air accident really happens. The higher mult, the more often.
- COMBAT_DAMAGE_STATS_MULTILPIER = 0.3 -> 0.4
- NDefines.NAir.BIGGEST_AGILITY_FACTOR_DIFF = 4.0 -> 5.0 -- biggest factor difference in agility for doing damage (caps to this) -- Vanilla is 3.0
- COMBAT_MULTIPLANE_CAP = 2.5 -> 3 -- How many planes can shoot at each plane on other side ( if there are 100 planes we are atttacking, 300 of our planes can shoot )
- DISRUPTION_FACTOR_CARRIER 6 -> 10
- DISRUPTION_SPEED_FACTOR 1 -> 1.5
- DISRUPTION_AGILITY_FACTOR 0 -> 1
- DISRUPTION_ATTACK_FACTOR 1 -> 2
- ESCORT_AGILITY_FACTOR 1 -> 2
- ESCORT_ATTACK_FACTOR 1 -> 2
- DISRUPTION_DEFENCE_DEFENCE_FACTOR 0.5 -> 0.75

- All Concentrated Industy Techs grant 5% more damage from strategic bombing
- Strat Bomber Agility from 5/7/10/12 to 5/6/7/8
- Jet Strat Bomber Aluminum 50 -> 55
- Jet Strat Bomber Tungsten 20 -> 5
- Jet Fighter Aluminum 20 -> 30
- Jet Fighter Tungsten 30 -> 5
- Jet Tac Bomber Aluminum 40 -> 50
- Jet Tac Bomber Tungsten 30 -> 5

Buildings Changes:
- Military Factory HP 8 -> 4
- Civilian Factory HP 5 -> 4
- Military and Civilian Damage from Strat Bombing 1 -> 10
- Rubber, Steel, and Synthetic Refinery HP 4 -> 10
- Rubber, Steel, and Synthetic Refinery Damage from Strat Bombing 1 -> 0.1

Strat Bombers should be able to do more damage to kill regular factories, while Refineries should be more resilient. Initial testing suggests Refineries should be twice as hard to hit, and factories should be many times easier to hit.

Additionally, Fighters should be doing more damage attacking and killing each other, but lose a bit less to accidents. This will help a bit with plane bloat later in the game.

Carriers have a slight buff to their damage in battles to make them better.

Navy Changes:
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 1 -> 1.5 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- Cruiser Armor now grants 10/20/30/40% Torpedo Damage Reduction
- Cruiser Armor now grants 5/10/15/20% Torpedo Crit Chance Reduction
- CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT = 8 -> 6 -- how often carrier planes do battle inside naval combat
- Lowered the damage of the light cruiser guns from 5/10/15/20 to 3/6/9/12
- Added .25 piercing to the light guns (Destroyer main gun or the thing you can put in the top row on ships that gives Light Attack) (This will make dedicated Light Attack cruisers suffer a bit less against their torpedo cruiser counterparts)

Other Changes:
- Lowered Heavy Water Raid requirements from 50% to 30% resistance and network strength from 50% to 40%
- Border Wars removed from blocking Soviet Marshals
- Bluchr semi-historical path now mutually exclusive, but grants the same doctrine as Shaposhnikov. Also grants an extra 5% org loss when moving and 5% army attack speed factor (will be more changes in the future)
- Border War win will now grant 100% cost reduction on land doctrine instead of 50% for both Japan and the Soviets, and if soviets win they get a 25% armor bonus (Japan already gets a 100% bonus from winning)

Opdatering: 6. juli 2023 kl. 22:35

Checksum a09f

- Shaposhnikov is now safe from the Purge
- Siam now uses the same Propaganda as Manchu
- The Navy Explainer will now only pop up for majors on game start
- Removed the second non historical event warning from the host tool
- CAS has been Added to the No Father Spirit
- Modified the Admiral GUI to include information about your Capital:Screen ratio and providing the amount of screens you need for your capitals to make math easier.

- NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns if target hit profile is lower the gun will have lower accuracy (AKA Bigger gun number = less accurate)
65.0 -> 90, -- big guns
145.0, -- torpedos
55.0 -- small guns
}
- 75% Heavy Gun Hit Chance Factor added to Screening Efficiency Bonus

Shifting the Sortie Efficiency for carriers into making sure you have both good capital and small screens helps prevent stacking them with BB's without properly screening.
- Capital Screening Bonus Sortie Efficiency 30 -> 15
- Screening Bonus Sortie Efficiency 0 -> 40
- BASE_CARRIER_SORTIE_EFFICIENCY .5 -> .25 -- factor of planes that can sortie by default from a carrier

Carriers are a bit strong now, so they are being nerfed a bit to bring their damage in line. They are now an important part of many fleets but no longer alpha strike fleets off the map.
- CARRIER_HOURS_DELAY_AFTER_EACH_COMBAT = 2 -> 8 -- how often carrier planes do battle inside naval combat
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 3.0 -> 1.0 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)

Wanted to lower some of the debuffs for fleets that have a larger number of smaller ships versus a screen-less navy
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.5 -> 0.25 -- screening efficiency (screen to capital ratio) at 0% positioning
- AA_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING = 0.7 -> 0.3 -- AA penalty at 0% positioning

- NNavy.BASE_GUN_COOLDOWNS = { -- number of hours for a gun to be ready after shooting
1.0 -> 2.0, -- big guns
3.0 -> 2.0, -- torpedoes
1.0, -- small guns
}

Opdatering: 24. juni 2023 kl. 7:11

NNavy.LEADER_EXPERIENCE_SCALE = 1 -> 0.25
NNavy.EXPERIENCE_FACTOR_NON_CARRIER_GAIN = 0.04 -> 0.02 -- Xp gain by non-carrier ships in the combat
NNavy.TRAINING_EXPERIENCE_FACTOR = 0.3 -> 0.15 -- Amount of exp each ship gain every 24h while training (before modifiers)
NNavy.BASE_GUN_COOLDOWNS = { -- number of hours for a gun to be ready after shooting
1.0, -- big guns
4.0 -> 3.0, -- torpedoes
1.0, -- small guns
}

NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns if target ih profile is lower the gun will have lower accuracy
65.0, -- big guns
150.0 -> 145.0, -- torpedos
55.0 -- small guns
}
This means Torpedos are now more accurate

NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.4 -> 0.3 -- if one side has more ships than the other that side will get this penalty for each +100% ship ratio it has
NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 0.8 -> 0.6 -- maximum penalty to get from larger fleets

Battleship Armor HP Multiplier .05/.1/.15 -> .15/.2/.25

Light Cruiser guns no longer grant 10% HP
Heavy Cruisers no longer grant 2.5% Visibility, and instead if is being added to the base Cruiser Hull.

This means Light Cruisers and Heavy Cruisers will both have 17.5 Visibility. This also fixes a bug where the 42 hulls that had 2 turrets were increasing the visibility of Heavy Cruisers to 20 since they had 2 turrets therefore making them very weak

Fixed a bug where Decisive Battle Expert Tier Advisors gave 60% attack instead of 6% attack
Fixed a bug where Italy could annex Bulgaria is a player Yugoslavia took Bulgaria
Modified the conditions for which Mexico and Annex an AI Brazil

Opdatering: 20. juni 2023 kl. 21:52

Checksum 8ab1

- All Light Cruiser Guns have their HP Multiplier reduced from .15 to .1
- All Heavy Cruiser guns lose 1 Visibility (3.5 -> 2.5)
- Battleship Armor 1 Armor Value 30 -> 32
- Battleship Armor 2 Armor Value 36 -> 38
- Battleship Armor 3 Armor Value 40 -> 44
- Torpedo crit chance against Battle Cruiser Armor from -0/-.1/-.15 to -0/-.05/-.1
- Torp damage reduction from Battle Cruiser Armor from .1/.15/.2 to 0/.05/.1
- All Heavy Batteries lose 2 Heavy Attack
- Heavy Cruiser Gun Piercing 22/26/32/38 -> 22/28/34/40
- Reduced the Naval Speed boost of all designers and spirits in the game by 5% (unless already at 5%)
- This affects all Naval Designers
- This affects Japan and Manchu Propaganda
- This affects the 'Cruiser Captain' and 'Bold' Admiral Traits
- This affects the Italian 'Esploratori' idea
- This affects the Soviet 'Empire in the Pacfic' Idea
- This does NOT effect Tora Tora Tora
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 2 -> 3 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- Fire Control AA Multiplier 0/0.05/0.1/0.15 to 0/0.03/0.06/0.09
- DISRUPTION_FACTOR_CARRIER = 10 -> 15.0 -- multiplier on disruption damage to scale its effects on carrier vs carrier planes
- ANTI_AIR_TARGETING = 0.4 -- how good ships are at hitting aircraft
- Navy Chief Decisive Battle Attack Factor 5/10/15% to 3/6/10%
- Navy Chief Maneuvering Speed Factor 5/10/15% to 3/6/9%
- Navy Chief Air Defense AA Factor 8/15/20% to 5/10/15%
- Navy High Command Capital Ships Attack Factor 10/15/20% to 5/10/15%
- Navy High Command Screens Attack Factor 10/15/20% to 5/10/15%

Opdatering: 12. juni 2023 kl. 23:49

Naval Changes:
- Destroyer Visibility 10 -> 12.5
- Light Gun Hit Profile 60 -> 55
- Destroyer HP 25/40/50/60 -> 20/30/40/50
- Destroyer Engine Speed Bonus .2/.25/.3/.35 -> .1/.15/.2/.25
- Cruiser Hull Base Speed 28/28/30/30 -> 28/29/30/31

Above changes will mean Destroyer EHP will be ~35-40% of what it used to be and be more in line with cruisers and heavy ships

Opdatering: 12. juni 2023 kl. 9:06

- Naval Treaty Limit for Heavy Ships reduced by 450 to account for the cheaper Heavy Battleship turrets (they all got made 150 cheaper so a 3 turret BB lost 450 IC)
- If Nationalist Spain is AI then Republican Spain gets the disbanded army debuff again to help in the Singleplayer games, likewise with trains and trucks
- Red Guard and SS Unit Templates got some buffs to their HQ Company which increases HP, Org, Reinforce rate, Initiative, Breakthrough, soft attack, and hard attack, and lowers supply consumption. Nothing major but enough to make people actually work to use them instead of ignoring them