MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: 12 Dec, 2023 @ 9:29am

0.81 Yet Another Mechlab
Added: 4 new Leopard upgrades: 1 more level for armor repair, 2 levels for structure repair and 1 for mech salvage parts
Added: Recoil modifier property to json
Added: Longbow Quirk: -20% missile lockon, -25% missile cooldown, +25% missile ammo, -10% missile heat (replacing Missile Boat)
Added: all YAW double ammo bins are "loreAccurate: false" so they can be filtered with Lore Abiding Citizen setting (ty Green-Bastrd)
Changed: CoolShot and Ammo Pickup now restores Coolant Level to full (Coolant Flush)
Changed: YARW is now recognized as active YAW mod
Fixed: HGM-LV spawning (HeroMechsForPurchase)
Fixed: Longbow Salvage V1 weight
Fixed: Stealth Armor intro date (3063) and Stealth Mechs' intro dates
Fixed: Engine Heatsink Bonus property (Quikcell engine hs removal)
Fixed: Field repair upgrades actually work

Update: 5 Nov, 2023 @ 1:35pm

0.80.1 Yet Another Mechlab
Added: support for YAML upgrades without DLC1 and an option to get YAML upgrades with only cbills
Changed: Mechbay upgrades now cost 0/2/4 Upgrade Points (so players can field Mediums without Cantina even being unlocked)
Changed: more polish for Upgrades
Fixed: Leopard Upgrades - Politics faction standing gains
Fixed: Mechlab permission upgrades now properly stack

Update: 2 Nov, 2023 @ 3:28pm

0.80 Yet Another Mechlab
Hotfix for earning YAML Upgrade Points

Update: 2 Nov, 2023 @ 11:25am

0.80 Yet Another Mechlab
Added: DropShip / Company Upgrades (Operations screen) much like HBS BT (optional, per savegame). Will convert existing Cantina XP to YAML Upgrade points when first opening Operations screen.
Added: Longbow_Salvage for Salvage V1
Added: C3 Computers and bonuses for lance
Added: Left Arm AMS for Hatamoto-Chi (model blueprint and HPS entry, modders resource), available on HTM-26T-S
Added: Cheat option for travel time multiplier
Added: Will9761's faction icons (as a modder's resource) to Content/UI/Factions-will9761
Added: run once per savegame: adjust FedCom faction standing to (FedCom Standing) + (Davion+Steiner) / 2 after 3028 08 20 (HomeScreen)
Fixed: custom melee slot color not applying
Fixed: heat stats resetting when overheated / shutdown (hopefully)
Fixed: difficulty settings stacking with yaml cost settings (mech storage, pilot salary)
Fixed: SuperCharger location restrictions (must be installed in component where an engine part exists), SC+MASC not stacking for coop clients
Fixed: ANH-2A energy hardpoints (CT energy duplicated in HPS)
Changed: HomeScreen using different sub-widget (StarSystemLocationInfo) for Industrial Rating to be compatible with Shambler's UI mod

Update: 28 Sep, 2023 @ 8:48am

0.70.1 Yet Another Mechlab
Added: Longbow 7V
Fixed: ty @phfor some vanilla loadouts not having weapons if Yet Another Weapon is not installed
Fixed: Longbow hardpoints models (HPS), max engine rating, Hailstorm hero quirks, some Longbow variants hardpoints
Fixed: ty @Mace24de Mauler and Hatamoto-Chi HPS references, CPLT-C4 invalid AMS
Fixed: overtonnage penalty settings not applying
Fixed: manual ejection for coop clients

Update: 27 Sep, 2023 @ 6:28pm

0.70 Yet Another Mechlab
Updated for DLC5 / MW5 game version 1.1.344
Added: more hardpoints to DLC5 mechs and Longbow, LGB-10K (with alternate loadout if YAW is active)
Added: quirks to DLC5 mechs
Fixed: changed the way Starmap shows Industrial Rating info, for compatibility with Bobbert's Coop Unlocked mod (no longer override StarSystemInfoPanel)
Updated: added vanilla hardpoints to legacy YAML HPS files: ANH, ARC, ASN, AWS, CTF, CPLT, CHP, CGR, CMD, DRG, FLE, GRF, HBK, JM6, JNR, MAL, PHX, QDR, RVN, RFL, SDR, TBR, TBT, UM9, VTR, WLF, WVR, ZEU

Update: 9 Sep, 2023 @ 4:41am

0.63 Yet Another Mechlab
Changed: moved CT destruction and mechlab permission level settings to savegame.
Added: Mod Option "yamlMaxEngineRating" and new mechs.json property integer maxEngineRating. If the setting is enabled, and the mech has "maxEngineRating": 350, it will be limited to that maximum Engine Rating. If the value is not specified in mechs.json there is no limit an setting is on, max engine rating will be default (MDA) engine + 25 (configurable).
Added: error messages for engine rating, new quirk entry for max engine size if setting is enabled (mechtooltip, mechlab, mechmanagement)
Added: system's Industrial Rating under its name to Home Screen (HomeMenuLocationInfo) if mechlab permissions are set to on
Fixed: Hatchetman SKM (Mace24de), Wolverine Q right arm model when ballistic weapon is not installed
Fixed: Mech Tooltip only shows asset names if showAssetName is True, some more polish (UI)
Fixed: some salvage mechs with 0HP center torso (Rifleman DNA, Orion YAJ, King Crab CAR, Dragon SDW, Corsair PVT, Victor BSK, Dragon 1N), will have 1HP
Fixed: MAD-6S left torso blank model
Fixed: thermal and IR vision bugs, gray IR offset
Fixed: YAML Console (F10) can add Melee weapons now

Update: 29 Aug, 2023 @ 2:25pm

0.62 Yet Another Mechlab
Added: Enhanced IR / Thermal vision as mech or equipment property. Enhanced mode has much longer vision range (about 4km) and reduced / no noise. Example: Raven, it has the property both as a Raven chassis quirk, and for the sensor eqipment. Default: all "Equipment.Sensors" have "hasEnhancedIRVision": true
Added: Warning text on MechManagement and Mechlab screens to show if CT is destroyed (and repair is not possible) if yamlEnforceMechDestruction=true. Also disable Repair, Default Loadout, Load and Save Loadout buttons.
Changed: Stealth Armor now has -0.5/s cooling AND -50% cooling (was -90% cooling) - note: will improve in the future, with manual switching for stealth like in MWO or trueg's HotSeat. Later
Changed: AS7-SP loadout for better heat management
Fixed: assembled mechs will never have destroyed CT (have a minimum of 1 HP)
Fixed: Navid's Predator Vision not applying heat levels to non-player mechs

Update: 28 Aug, 2023 @ 7:19am

0.61 Yet Another Mechlab
Fixed: CRD-6T arm visuals when 3rd laser is not installed
Fixed: Mechlab levels permissions for coop / more polish after lots of feedback, using values replicated from host
Changed: Starmap only shows Industrial Rating info for host (cluster info is only available for host)
Changed: Clusters (Warzones or Industrial Zones) always allow at least level 1 work
Changed: Permission widget at the bottom is removed when Mechlab Levels setting is off

Update: 27 Aug, 2023 @ 4:03am

0.60 Yet Another Mechlab re-upload

Fixed coop mechlab levels for guest players