MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Mechlab
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Update: 7 May, 2024 @ 12:06pm

0.92 Yet Another Mechlab

Added: integrated and expanded Star Map Mouse Over - big kudos to JGood121 / Cougarcat121 - should show DLC6 employer icons and names now
Added: dynamic weapon range / damage graph to weapon tooltip (like MWO), gameplay tag to tooltip (might be buggy)
Added: optical stealth like Predator @ Merlock
Added: CoolShot / Coolant Flush Niagara effect by @ Merlock
Added: Defensive_SlotType for new items (Stealth stuff for now, maybe Blue Shield etc later)
Added: sensorStealth, opticalStealth, thermalStealth, sensorStealthDisableSensorsECM equipment properties
Added: STEALTH_NULLSIG and STEALTH_CHAMELEON equipment items (defensive and sensor slot), they can work together adding sensor, thermal AND optical cloak with cumulative evasion bonus and heat dissipation nerf
Added: STEALTH_VOIDSIG defensive equipment, for complete and total stealth
Added: ModOption to change AI combat engage range and fire delay (UnitCard)
Added: "jamAtMoveSpeed" - weapon property above xy speed the weapon will jam / cant be fired @ Perpetrator
Added: equipment / weapon property "obsoleteYear" - once the year is reached, the item will be set to use 9999 as intro date.
Added: Shadow Quality warning on MainScreen for Headlights (if Shadows is set to Medium)
Added: ModOptions setting: Difficulty: Max Upgrade Slots Per Mech
Added: 405-450 rated Engine Cores
Added: unlocked Crusader, Longbow, Roughneck IE and Cavalier skin
Changed: removed KeyBindingsOptionsWidget - no more ModOptions conflict. Custom (YAML) keybinds can now only be changed by Mod Options
Changed: Stealth Armor intro date 3067 -> 3063
Changed: Atlas left torso MH1 covered when no weapon is installed @ Mace24de
Changed: ANH HGN LBW GRH hitboxes @ Mace24de, BJ arm animation @ Rumia
Changed: AP widget above weapons is toggled on-off when stealth state changes
Changed: Mech Upgrades - removed white pips at top, added scrollbox to installed quirks list @ Shockwave_S08 and Empress Daystar
Changed: YAML UnitCards now read from a custom csv table. This should allow them to appear in the Mech Codex / Encyclopaedia
Changed: F10 console List Weapons command now adds more info to the export file
Fixed: HTM-28TR HTM-SG LGB-10K LGB-7V VL-5M VL-5S VL-6M UnitCard incorrect references to DerivedMech_old @ phfor
Fixed: Weapon Tooltip . Projectile min range
Fixed: stealth not toggling for coop clients / stealth heat, thermal stencil etc not properly applied in coop
Fixed: travel no anim @ trueg
Fixed: burst weapons burst length calculation @ LittleTex115
Fixed: Leopard Upgrade Rebuilt Frame typo
Note for modders: YetAnotherMechlabComp is updated to 2.7

Update: 7 Apr, 2024 @ 1:17pm

0.91 Yet Another Mechlab hotfix
Changed: ECM now shows keyboard shortcut
Fixed: AP range circle on map
Fixed: sensor range bug

Update: 7 Apr, 2024 @ 7:11am

0.91 Yet Another Mechlab
Fixed: Solaris arena Mechs not ejecting when XL engine is destroyed
Fixed: Crusader HPS and missile animations @ Mace24de
Fixed: ARC-T MDA and Loadout, changed Vindicator_HPS @ Mace24de
Fixed: updated HPS files with DLC6 bolt-ons @ DeadRaiser
Fixed: endless travel animation
Changed: YAML Comp 2.5 -> 2.6 (for modders only)
Changed: new abilities HUD widgets on weapon list horizontal position. Added custom ECM line. Fixed colors inheritance from HUD. Duplication of widgets @ trueg
Changed: Stealth now has a heat dissipation multiplier instead of flat value. Turns off BAP, ECM, reduces sensor range to 25%, cooling /s to 10% and a 70% chance to avoid damage (like Narrow Profile) while active. Updated AI Stealth use. Stealth has a cooldown until it can be re-enabled after manually turning off (10s)
Added: Option to disable travel animation altogether
Added: Compact Heatsinks and Kits now count as two Heatsinks (for calculating minimum heatsinks) with prop "bundledHeatsinks" @ Empress Daystar
Added: ModOptions for toggling availability of vision modes @ Shockwave_S08 & Quark Bent
Added: Solaris melee weapons now have armor / struct bonus @ Chaos Berzerker
Added: support for HUD mods to change YAML's custom HUD widgets' color (read Color from HUD uasset at creation)
Added: YAML Savegame Option (per savegame) cheat Perpetual Items - everything DESTROYED will be auto-repaired to DAMAGED state after mission when entering mechlab @ Verto-San

Update: 19 Mar, 2024 @ 1:34pm

0.90.1 Yet Another Mechlab
Fixed: DLC6 loadouts: removed Endo from most of them.
Fixed: COR-LZ and LDK-IDM not spawning (HeroMechsForPurchase)
Added: ModOption to show mech speed on tooltips in mph instead of km/h (not on the HUD throttle)
Added: support for loadout replacements in mechs.json, must point to a legal loadout asset "ANH-1P": { "loadout": "ANH-1P_Loadout_YAWUpgrade" }
Added: ModOptions for more granular setting of the HUD integration
Changed: polish to HUD stuff (abilities widgets) - more info on hud, more stable, removed old HUD (except for YAEC hotseat etc), will not duplicate, shows more info

Update: 14 Mar, 2024 @ 8:04pm

0.90 Yet Another Mechlab
Added: Compatible with DLC6 / Game version 1.1.354. Mod requires the latest game version!
Added: Quirks and hardpoints to all new Solaris 'Mechs and Roughnecks (LDK - Loader King)
Added: ModOptios setting for YAML 'Mech abilities (UAV, Coolshot etc) integration into HUD / Weapon panel
Added: toggleable Stealth (keyboard M)
Added: Mod Option for showing more weapon Tiers in Instant Action - YAML now overrides InstantActionMode.uasset for this
Changed: Solaris mech HPS and a bunch of other HPS for the new weapons (ty @ DeadRaiser)
Changed: HPS for ASN CNT GRF HBK KTO PHX SHD TBT VND WVR HCT (melee) @ Mace24de
Fixed: Clan mech BV has been restored to vanilla values. So YAML does not have to compensate anymore. (SalvageV2)
Fixed: Loader King salvage shares cost to 32 (was 0 :) )
Fixed: new Heavy Rifles and Binary Lasers slot size

Update: 7 Mar, 2024 @ 11:33am

0.83 Yet Another Mechlab
Fixed: Rifleman CT EH2 PPC models, Rifleman skins, Catapult CT EH2 PPC models @ DeadRaiser
Fixed: UAV should not show hidden (in the ground) turrets until they activate or enemy stealth mechs
Fixed: missing NSR-9J SLDF Quirk (again, really) and max engine size for 9J and 9FC
Fixed: VL-6M intro date (3035 -> 3069) @ phfor
Fixed: some Mechs' headlight positioning ( YACM_BAS YACM_TBR @ Merlock & DeadRaiser, EX- @ Empress Daystar)
Added: Keyboard Input to toggle Headlights on all Lance Member 'Mechs (Ctlr-Alt-L) @ Merlock
Added: Mod Option for VTOL (single engine only, not Igors etc) to completely avoid damage as a percentage (default: 0%) same as Narrow Profile quirk (yamlVtolDamageAvoidChance / Difficulty: VTOL Damage Avoidance) @ morphingjar
Added: Mod Option cheat for UAV range multiplier and UAV show hidden units @ boisterous
Added: Disable Friendly Fire setting now applies to Tanks and VTOLs and Turrets
Added: YAML Console (F10) can now issue UE4 Console commands. Format: "console r.HDR.EnableHDROutput 1"
Added: Mod Options to Enable HDR. Experimental. Only works (UE4 limitation) in DX11 Fullscreen mode.
Added: F10 dev menu custom InputEvent "YamlOpenConsole" to DerivedMech (for ue4 console commands). Break the game, MechWarriors! :) @ phfor
Added: tooltip for Simple Mechlab on MainMenuScreen
Added: JVN-11A (3039), with 4x AMS. For fun :) Changed Javelin_HPS for CT_AH2

Update: 31 Dec, 2023 @ 12:02pm

0.82 Yet Another Mechlab
Added: Difficulty: Simple Mechlab - Fixed Internals (also on main screen as green toggle) - all internals are "fixed" and invisible like in vanilla mechlab, can't change, remove, replace (engines, gyro, armor, structure, anything that YAML adds), will not show in Mechlab. These items are now indestructible. They can get crit during mission (engines, xl, etc) but will never be destroyed. These items will not spawn in Markets. Never bother you. Simple.
*note: yamlFixedInternals game.ini bool - equipment is checked by tag (they are set "fixed" if equipment.internals etc), slots by name (set invisible if Armorslot, engine, enginecooling etc) EquipmentProperties, MechComponent
Added: F10 console command: "refundupgrades" (refunds all dropship upgrades)
Fixed: NSR-9J SLDF Quirk
Fixed: negative repair time and cost (lowest value is 0)

Update: 31 Dec, 2023 @ 11:57am

Update: 31 Dec, 2023 @ 11:55am

0.82 Yet Another Mechlab
Added: Difficulty: Simple Mechlab - Fixed Internals (also on main screen as green toggle) - all internals are "fixed" and invisible like in vanilla mechlab, can't change, remove, replace (engines, gyro, armor, structure, anything that YAML adds), will not show in Mechlab. These items are now indestructible. They can get crit during mission (engines, xl, etc) but will never be destroyed. These items will not spawn in Markets. Never bother you. Simple.
*note: yamlFixedInternals game.ini bool - equipment is checked by tag (they are set "fixed" if equipment.internals etc), slots by name (set invisible if Armorslot, engine, enginecooling etc) EquipmentProperties, MechComponent
Added: F10 console command: "refundupgrades" (refunds all dropship upgrades)
Fixed: NSR-9J SLDF Quirk
Fixed: negative repair time and cost (lowest value is 0)

Update: 12 Dec, 2023 @ 1:05pm

0.81 Yet Another Mechlab re-upload