Crusader Kings III
Prisoners of War
Показані результати 1–10 із 23
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Оновлено: 18 берез. о 16:11

Оновлено: 4 трав. 2024 о 12:22

Rolled back to remove ModCon loading screen

Оновлено: 4 квіт. 2024 о 9:15

Оновлено: 12 берез. 2024 о 7:37

Оновлено: 2 груд. 2023 о 8:11

Оновлено: 30 трав. 2023 о 7:38

PoW v1.1.2

- Updated for Lance 1.9.1
- Fixed the Raise All Armies hud button not raising all armies

Оновлено: 22 трав. 2023 о 2:39

v1.1.1

- New feature: Prisoner Release Travel. All prisoners travel home upon release or escape. Added a game rule for turning it off.
- Added a game rule for turning Gather Commanders off.
- Added a game rule for turning Prisoner Transit off.
- All travels created by Gather Commanders and Prisoner Transit block travel events by default, but game rule settings can enable those events back.
- All new game rules are supported by Gamerule Gadget
- Added a yearly fallback to teleport prisoners of war stuck in limbo to the dungeon.
- Fixed ETA calculations on gathering commanders disrupting existing travel plans.
- Gathering Commanders get a +50% travel plan speed modifier to ensure they catch up with the army.
- Fixed Foundational Framework alert popping up even when it is loaded.
- Added a Changelog Alert popping up if the save was started on an earlier version of the mod.
- Compat: Knight Manager now supported by Foundational Framework

The update technically breaks savegame, but the Changelog Alert will execute a patch which should fix the savegame.

Оновлено: 13 трав. 2023 о 1:50

Оновлено: 12 трав. 2023 о 19:12

Оновлено: 18 січ. 2023 о 5:15