Crusader Kings III

Crusader Kings III

Prisoners of War
Viser 1–10 av 23 bidrag
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Oppdatering: 18. mars @ 16.11

Oppdatering: 4. mai 2024 @ 12.22

Rolled back to remove ModCon loading screen

Oppdatering: 4. apr. 2024 @ 9.15

Oppdatering: 12. mars 2024 @ 7.37

Oppdatering: 2. des. 2023 @ 8.11

Oppdatering: 30. mai 2023 @ 7.38

PoW v1.1.2

- Updated for Lance 1.9.1
- Fixed the Raise All Armies hud button not raising all armies

Oppdatering: 22. mai 2023 @ 2.39

v1.1.1

- New feature: Prisoner Release Travel. All prisoners travel home upon release or escape. Added a game rule for turning it off.
- Added a game rule for turning Gather Commanders off.
- Added a game rule for turning Prisoner Transit off.
- All travels created by Gather Commanders and Prisoner Transit block travel events by default, but game rule settings can enable those events back.
- All new game rules are supported by Gamerule Gadget
- Added a yearly fallback to teleport prisoners of war stuck in limbo to the dungeon.
- Fixed ETA calculations on gathering commanders disrupting existing travel plans.
- Gathering Commanders get a +50% travel plan speed modifier to ensure they catch up with the army.
- Fixed Foundational Framework alert popping up even when it is loaded.
- Added a Changelog Alert popping up if the save was started on an earlier version of the mod.
- Compat: Knight Manager now supported by Foundational Framework

The update technically breaks savegame, but the Changelog Alert will execute a patch which should fix the savegame.

Oppdatering: 13. mai 2023 @ 1.50

Oppdatering: 12. mai 2023 @ 19.12

Oppdatering: 18. jan. 2023 @ 5.15