Crusader Kings III

Crusader Kings III

Prisoners of War
Wyświetlanie 1-10 z 23 pozycji
< 1  2  3 >
Aktualizacja: 18 marca o godz. 16:11

Aktualizacja: 4 maja 2024 o godz. 12:22

Rolled back to remove ModCon loading screen

Aktualizacja: 4 kwietnia 2024 o godz. 9:15

Aktualizacja: 12 marca 2024 o godz. 7:37

Aktualizacja: 2 grudnia 2023 o godz. 8:11

Aktualizacja: 30 maja 2023 o godz. 7:38

PoW v1.1.2

- Updated for Lance 1.9.1
- Fixed the Raise All Armies hud button not raising all armies

Aktualizacja: 22 maja 2023 o godz. 2:39

v1.1.1

- New feature: Prisoner Release Travel. All prisoners travel home upon release or escape. Added a game rule for turning it off.
- Added a game rule for turning Gather Commanders off.
- Added a game rule for turning Prisoner Transit off.
- All travels created by Gather Commanders and Prisoner Transit block travel events by default, but game rule settings can enable those events back.
- All new game rules are supported by Gamerule Gadget
- Added a yearly fallback to teleport prisoners of war stuck in limbo to the dungeon.
- Fixed ETA calculations on gathering commanders disrupting existing travel plans.
- Gathering Commanders get a +50% travel plan speed modifier to ensure they catch up with the army.
- Fixed Foundational Framework alert popping up even when it is loaded.
- Added a Changelog Alert popping up if the save was started on an earlier version of the mod.
- Compat: Knight Manager now supported by Foundational Framework

The update technically breaks savegame, but the Changelog Alert will execute a patch which should fix the savegame.

Aktualizacja: 13 maja 2023 o godz. 1:50

Aktualizacja: 12 maja 2023 o godz. 19:12

Aktualizacja: 18 stycznia 2023 o godz. 5:15