Oxygen Not Included

Oxygen Not Included

HVAC Expansion
Mostrando 1-10 de 10 aportaciones
Actualización: 25 MAY a las 10:01 a. m.

2.2.1:

Fixed autocondenser/evaporator checking building temperature instead of input temperature.

Actualización: 17 DIC 2024 a las 1:43 p. m.

2.2.0:

- Fixed crash with Thermo Aquacooler/Conditioner

Actualización: 17 AGO 2023 a las 3:18 p. m.

2.1.0:

  • Auto Evaporator and Auto Condenser changes:
    • Now heat/cool liquids and gases 14 degrees (celcius); previously only 3.5 degrees
    • Power consumption raised to 960w
    • Now dump liquids/gas inputs if they're too cold/hot, respectively.
    • Moved to the new "Refrigeration Cycle" technology, which requires researching HVAC and Liquid Tuning.
  • Updated building descriptions.

Actualización: 18 SEP 2022 a las 12:37 p. m.

2.0.1:
- The Thermo Conditioner and Thermo Aquacooler now loose efficiency when very close to their minimum operating temperature; this should prevent a crash caused by cooling themselves below absolute zero.

Actualización: 11 MAY 2022 a las 10:44 a. m.

2.0.0:
- Renamed Liquid and Gas Refrigeration Units to Thermo Aquacooler and Thermo Conditioner, respectively.
- Also added proper graphics.
- Added Auto Evaporator and Auto Condenser.

Actualización: 21 OCT 2021 a las 4:50 p. m.

1.0.4:
- When using the Customize Buildings mod, Refrigeration Units will now respect the max liquid pressure, max gas pressure, and Pipe Throughput Percent settings.

Actualización: 26 AGO 2021 a las 3:00 p. m.

1.0.3:

- Marked as compatible with base game.
- Refrigeration Units now use the max liquid and gas pipe capacities as their input.
- Reduced the minimum operating temperature to -257.15 to make it easier to use in liquid hydrogen setups.
- Fixed typos in building names.
- Database information is now accurate to how Refrigeration Units function.

Actualización: 6 JUL 2021 a las 8:21 p. m.

1.0.2:
- Update to Mergedown

Actualización: 27 MAY 2021 a las 5:17 p. m.

Actualización: 27 MAY 2021 a las 5:04 p. m.