Oxygen Not Included

Oxygen Not Included

HVAC Expansion
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Aggiornamento: 25 mag, 10:01

2.2.1:

Fixed autocondenser/evaporator checking building temperature instead of input temperature.

Aggiornamento: 17 dic 2024, 13:43

2.2.0:

- Fixed crash with Thermo Aquacooler/Conditioner

Aggiornamento: 17 ago 2023, 15:18

2.1.0:

  • Auto Evaporator and Auto Condenser changes:
    • Now heat/cool liquids and gases 14 degrees (celcius); previously only 3.5 degrees
    • Power consumption raised to 960w
    • Now dump liquids/gas inputs if they're too cold/hot, respectively.
    • Moved to the new "Refrigeration Cycle" technology, which requires researching HVAC and Liquid Tuning.
  • Updated building descriptions.

Aggiornamento: 18 set 2022, 12:37

2.0.1:
- The Thermo Conditioner and Thermo Aquacooler now loose efficiency when very close to their minimum operating temperature; this should prevent a crash caused by cooling themselves below absolute zero.

Aggiornamento: 11 mag 2022, 10:44

2.0.0:
- Renamed Liquid and Gas Refrigeration Units to Thermo Aquacooler and Thermo Conditioner, respectively.
- Also added proper graphics.
- Added Auto Evaporator and Auto Condenser.

Aggiornamento: 21 ott 2021, 16:50

1.0.4:
- When using the Customize Buildings mod, Refrigeration Units will now respect the max liquid pressure, max gas pressure, and Pipe Throughput Percent settings.

Aggiornamento: 26 ago 2021, 15:00

1.0.3:

- Marked as compatible with base game.
- Refrigeration Units now use the max liquid and gas pipe capacities as their input.
- Reduced the minimum operating temperature to -257.15 to make it easier to use in liquid hydrogen setups.
- Fixed typos in building names.
- Database information is now accurate to how Refrigeration Units function.

Aggiornamento: 6 lug 2021, 20:21

1.0.2:
- Update to Mergedown

Aggiornamento: 27 mag 2021, 17:17

Aggiornamento: 27 mag 2021, 17:04