Black Mesa
Improved Choreography
กำลังแสดง 1-10 จาก 37 รายการ
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อัปเดต: 28 ส.ค. @ 8: 57am
โดย Citizen⁵

-Fixed new Agrunt-Marine interaction not working with shotgunner Marines

อัปเดต: 27 ส.ค. @ 7: 54am
โดย Citizen⁵

-Added new dynamic interactions for Marines vs. Alien Grunts and Guards vs. Zombies

อัปเดต: 8 ก.ค. @ 8: 46am
โดย Citizen⁵

-Fixed up several choreographed scenes using gesture anims from main characters of HL2 and the Episodes along with custom-made gestures
-Replaced scared01 anim
-Replaced Blast Pit dying scientist animations

อัปเดต: 10 มิ.ย. @ 12: 34pm
โดย Citizen⁵

-Fixed accidental regression of guard shotgun anim

อัปเดต: 9 มิ.ย. @ 3: 16pm
โดย Citizen⁵

-Added dynamic interactions between Marines and Vortigaunts/Alien Grunts

อัปเดต: 18 ธ.ค. 2024 @ 9: 25am
โดย Citizen⁵

-Replaced a gesture in Clifford's scene with a matching Barney gesture

อัปเดต: 11 ธ.ค. 2024 @ 8: 23am
โดย Citizen⁵

-Fixed guard walking/running + aiming pistol animations for real this time
-Attempted to fix guard pistol reloads not completing if interrupted
-Added back missing guard dynamic interactions (yes, again)
-Fixed Office Complex guard being instantly killed by the zombie during his intro scene

อัปเดต: 10 ธ.ค. 2024 @ 11: 14pm
โดย Citizen⁵

-Fully implemented male shared gestures into the Marine animation model (BMCE is no longer required to see these in action!)
-Reworked scripted marine choreography across the game with more gestures and full body animation
-Re-added missing guard walking/running + aiming pistol animations
-Slightly reworked guard shotgun animations
-Shotgun pump is now audible when a guard fires a shotgun

อัปเดต: 10 พ.ค. 2024 @ 8: 18am
โดย Citizen⁵

-Re-implemented guard vs. zombie dynamic interactions that I accidentally removed

อัปเดต: 2 ส.ค. 2023 @ 2: 23pm

-Added improvements for Motherlode scene in Surface Tension