Black Mesa
Improved Choreography
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Aggiornamento: 28 ago, 8:57

-Fixed new Agrunt-Marine interaction not working with shotgunner Marines

Aggiornamento: 27 ago, 7:54

-Added new dynamic interactions for Marines vs. Alien Grunts and Guards vs. Zombies

Aggiornamento: 8 lug, 8:46

-Fixed up several choreographed scenes using gesture anims from main characters of HL2 and the Episodes along with custom-made gestures
-Replaced scared01 anim
-Replaced Blast Pit dying scientist animations

Aggiornamento: 10 giu, 12:34

-Fixed accidental regression of guard shotgun anim

Aggiornamento: 9 giu, 15:16

-Added dynamic interactions between Marines and Vortigaunts/Alien Grunts

Aggiornamento: 18 dic 2024, 9:25

-Replaced a gesture in Clifford's scene with a matching Barney gesture

Aggiornamento: 11 dic 2024, 8:23

-Fixed guard walking/running + aiming pistol animations for real this time
-Attempted to fix guard pistol reloads not completing if interrupted
-Added back missing guard dynamic interactions (yes, again)
-Fixed Office Complex guard being instantly killed by the zombie during his intro scene

Aggiornamento: 10 dic 2024, 23:14

-Fully implemented male shared gestures into the Marine animation model (BMCE is no longer required to see these in action!)
-Reworked scripted marine choreography across the game with more gestures and full body animation
-Re-added missing guard walking/running + aiming pistol animations
-Slightly reworked guard shotgun animations
-Shotgun pump is now audible when a guard fires a shotgun

Aggiornamento: 10 mag 2024, 8:18

-Re-implemented guard vs. zombie dynamic interactions that I accidentally removed

Aggiornamento: 2 ago 2023, 14:23

-Added improvements for Motherlode scene in Surface Tension