People Playground

People Playground

Powerful Personnel Mod
Menampilkan1-10 dari 48 kiriman
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Pembaruan: 28 Agu 2022 @ 1:36pm

Made coroutines unable to be permanently terminated.

Pembaruan: 14 Jul 2022 @ 1:02am

very minor change to vehemens

Pembaruan: 14 Jul 2022 @ 12:46am

Minor change to Velox.

Pembaruan: 14 Jul 2022 @ 12:36am

Removed excess files, made entities less laggier alongside adding a delete button, tuned vehemens animations.

Pembaruan: 28 Jun 2022 @ 2:33am

Less lag from previous update.

Pembaruan: 27 Jun 2022 @ 1:05am

Made loops slower.

Pembaruan: 22 Jun 2022 @ 12:50am

Patched Coroutines.

Pembaruan: 11 Jun 2022 @ 12:44am

Partially fixed vehemens and returned a portion of his former range of motion as I am not entirely sure how to return him fully back to normal.

Pembaruan: 9 Jun 2022 @ 5:45pm

Fixed Calcitro and Velox after strength to mass ratio was implemented (which interfered with the entities already existing strength to mass variable) but yet to fix Vehemens

Pembaruan: 13 Des 2021 @ 9:14pm

Patched update loops (not thread loops as adding one would create immense lag to the point of crashing the game in seconds despite it being thousands of times faster than an update or fixedupdate loop and to patch one a thread loop would most likely need to be used) and improved upon exsculpo and redshifting.