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Stellaris

Wiirlak Additional Civics & Origins [4.1]
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Update: 23 Oct, 2022 @ 7:17am

New :
Empire Specialization - Government Reform :
- Added 3 Techs to reduce the Government Reform Cooldown by -15% each; don't work on existing cooldown.
- Options to turn OFF included, default is ON.


Empire Specialization - Ascension Perks :
    Tradition Zenith :
  • Requirements : Ascension Specialization - Tier 3
  • +30% Influence & Unity
  • -25% Government Reform Cooldown & -50% Cost
  • +1 Civic Slot which is automatically filled with the Government Reform Civic


QOL :
- The Power Projection Event will now notifies you in the tooltip that you have unlocked a unique Capital Building.


Balance :
- The Government Reform Civic can't be taken freely anymore, it has to be gained throught the new Tradition Zenith AP

- Force the Government Reform Cooldown off after having completing the Ascension Path
- Loyal Subject AP : Subjugation acceptance from -50 to -150 & AI weight is more dependant on actual Loyalty

- Empire Specialization - Ascension Specialization :
-- Technological - Research Grants - Tier 3 :
--- +1 Researchers Energy Upkeep instead of +2
--- +25% Administrators Production added

-- Planet - Planetary Management - Tier 1 : -10% Districts & Buildings Cost instead of -20%
-- Planet - Planetary Management - Tier 2 : -20% Districts & Buildings Cost instead of -30%
-- Planet - Planetary Management - Tier 3 : +2 Max Building instead of -70% Blockers Cost

-- Planet - Terraforming Mastery - Tier 2 : -20% Blockers Cost instead of -10%


Fix :
- The Warden AP icon was the same as Shared Destiny AP; it has been changed
- The title of the message from the Loyal Subject AP was missing
- Added a failsafe to avoid keeping latent psionic pop after completing the Ascension Path while they should be full psionic
- May have fix a crash with War Business; can't be sure, I couldn't reproduce it

Update: 9 Oct, 2022 @ 2:23am

New :
Empire Specialization - Ascension Perks :
    Empire Founder :
  • Requirements : Shared Destiny AP & at least 1 subject
  • +1 Envoys, +5% Unity & Diplo Weight per Subject
  • +20 Subjugation Acceptance, +25 Trust Cap & +1 Monthly Loyalty
  • 25000 Unity for the Overlord and all Subjects

    Loyal Subject :
  • Requirements : Overlord has the Empire Founder AP
  • +50% Unity
  • +2 Monthly Loyalty, +50 Trust Cap & -50 Subjugation Acceptance
  • 25000 Unity for you, and 50000 for the Overlord

    Executive Vision :
  • Requirements : One Vision & Executive Vigor AP
  • +2 Civics
  • +15% Unity & -15 Crime
  • +100 & +25% Edict Fund


QOL :
- The Lunar Applications (& Weaponization, by extension) Decisions will have their variable (Moon Size) setup directly, no need to take one Decision before setting it up (this will also reducing error logs)


Compatibility :
- The Ownershp_limits file is now compatible either by using :
-- Prefered option : The Merger of Rules mod to increase general compatibility
-- Or the now updated file, but will one day become obsolete
--- Compatibility with AOT / Lane Stellaris Dlc / Darkspace / Hypertraversal Manipulation Augur / NSC / Unique Ascension Perks


Balance :
- The Forgemaster army had its cost changed from 500 Minerals to 1000 Minerals and Energy
-- Damage & Morale Damage increased; Collateral dammaged set to 120% (instead of 0%)
-- War Exhaustion gained when it get killed changed from 10 to 5

- The Traditionless Civic grant 10% of the max AP slots
-- If you're using UI Overhaul Dynamic - Ascension Slots, you will go above the normal 7 + 1 tech slots

- The Power Projection event : Newcomers into the Galactic Community will start in 5 years instead of 1; if the founder hasn't started it, 10



Fix :
- Abyss Seeker & Wormhole Defenses Starbase Building didn't have a proper icon; neither the Metalic Shapeshifter civic

- The Lunar Applications (& Weaponization, by extension) Decisions reduce immediatly the Moon Space, to avoid cheesing it

- The Wormhole Generator Federation Link Decision appeared when not in federation and/or with the AP

- The Forgemaster army could be bought more than once; to fix this, it needs to be done by a Decision now


- Power Projection :
-- The initial event was firing way too early (1 year instead of 10)

-- Research Resolution Category had missing icon

-- Relics Resolutions had missing archeological bonus for some unknow reason, game engine is weird

-- Hidden Relics support added:
--- From the Toxid God - I had to find it existed since it wasn't in the patch notes
--- The Radiance - found its existence into the game files but it acts like a copy of the Psionic Archive ?

Update: 20 Sep, 2022 @ 9:54am

Updated to 3.5 !
- The Detox AP has its Empire Specialization - Ascension Specialization categories setup

If there's any else that need to be updated, don't hesitate to leave a comment


New :
Empire Specialization - Ascension Perks :
    Warden :
  • Requirements : Primitive Civilization Technologically Enlightened & Policy : Enlightenment is Allowed
  • Lock the Enlightenment Policy to Allowed
  • +33% Technological Enlightenment Project
  • 25 000 Unity for each Technologically Enlightenment; they also have +1.5 Loyalty
  • Unlocks an edict to turn a Fanatic Xenophobe Primitive into a Xenophile; 1000 Energy & 3 Years

    Sanctuaries :
  • Requirements : Has Pre-sapients; Policies : Native interference is Passive Studies, Native enlightenment is Prohibited & Pre-sapients is Protected
  • The following Policies will be locked : Native interference is Passive Studies, Native enlightenment is Prohibited & Pre-sapients is Protected
  • +20% Monthly Unity & +10% Happiness
  • 150 Monthly Unity per Primitive Civilization in your border

    Planetary Infrastructures :
  • Requirements : 3 Non-artificial Planets
  • +2 Max District on Non-Artificial Planet
  • +10% Max District & +4 Max Building
  • +25% District Cost & +10% Upkeep

    Enforce Prerogative :
  • Requirements : Imperial Prerogative AP
  • +5 Stability; -25% Demotion Time & Empire Size from Districts
  • +3 Pops on Colony & +100% Development Speed
  • -20% Influence Cost when expanding by Starbases or Claims


Balance :
- The Metalic shapeshifter Origin has been changed into a locked civic :
-- No longer required to be Militarist

-- The trait has lost :
--- +1 Decryption / Incryption
--- -15% Ressetlement Cost & Housing Usage
--- +40% Army Damage
--- +35 Leader Age

-- The trait has gained :
--- +10% Daily Spy Network


- The Government Reform Civic has lost its capacity to refund and abort the cooldown of reforming the government

Update: 12 Sep, 2022 @ 7:36am

New :
Empire Specialization - Ascension Perks :
    Reckoning :
  • Requirements : One of your colony had been destroyed by a Colossus / Star-Eater or the Reckoning is taking place
  • +25% Ship Damage & Speed; +50% Defensive War Ship Build Speed
  • +100 Naval Cap & Fleet Cap
  • +5 Starbase Capacity; +15 Defense Platforms
  • +50% Defense Armies Damage & Morale
  • -40 Stability

    Moon Assembly :
  • Requirements : Mega-Engineering Tech
  • +20% Minerals
  • Unlocks Decisions; 5 years :
    - Create a moon from asteroids in the system; 5000 Energy & Minerals
    - Move an existing moon in the system; 10000 Energy

    Unfathomable :
  • Requirements : Technological Ascendancy, Transcendent Learning & Enigmatic Engineering AP - Being the 1st to take it
  • +30% Research Speed & Leader Experience Gain
  • +30% Researchers & Station Science Production
  • +2 Decryption & Encryption
  • +1 L-gate Insights

- 3 Ascension Perks that are hidden by default / design :

    Ascension Peak - Biological :
  • Requirements : Empire Specialization - Ascension Completion (Biological Path)
  • +4 Points Picks & +7 Traits; +33% Species Cost
  • Unlocks new uniques and powerful traits :
    - Twins / Triplets
    - Systemic Reflexion / Rythmic Brain / Natural Minds
    - Rapid Metabolism
    - Armored / Transfiguration
    - Redundant Organs / Second Brain / One Minded (Hive-mind only)
    - Environmentalist
    - Responsible

    Ascension Peak - Mechanical :
  • Requirements : Empire Specialization - Ascension Completion (Mechanical Path)
  • +20% Unity & Research; +2 Assembly
  • +3 Points Picks & +5 Traits (Machine / Robots); +33% Species Cost
  • Unlocks Policies : Boost Production (+20% Basic Resouces / +15% Advances Resources / +3 Assembly)
  • Unlocks Edicts : Overdrive (+50% Jobs Production; +100% Pops Upkeep & +30% Amenities Usage)

    Ascension Peak - Psionics :
  • Requirements : Empire Specialization - Ascension Completion (Psionic Path)
  • +33% Unity & Research
  • Unlocks the Jump Drives Tech and gain option for the Psi Jump Drives, Psionic Shields & Precognition Interface Techs
  • Unlocks Edicts :
    - Spawn a Psychic Avatar; 2000 Energy; 3 years (it doesn't use Naval Cap)
    - Contact the Covenant of your choice, having all 4 will have a special effect; 5000 Energy; 10 years, not linked to the Shroud cooldown



QOL :
- The Lunar Application AP & Lunar Weaponization AP now requires at least one planet with a moon (to avoid showing an AP that will do nothing for you otherwise)
- The Gaze long into the Abyss.. AP now requires at least one Black Hole to be valid (as it would be useless for you otherwise)


Balance :
- Remove the Psi Jump Drive & Precognition Interface techs gained from the Empire Specialization - Ascension Completion
- The Starless Origin now spawn a Ruined Matter Decompressor that give +25 Minerals to the Black Hole


Fix :
- The Mega-Engineering Perfection categories for Empire Specialization - Ascension Specialization wasn't setup
- The Wormhole Generator - Federation Link Decision wasn't working properly
- The initial menu for Empire Specialization was also showing up for non-host players

Update: 3 Sep, 2022 @ 6:57am

New :
Empire Specialization - Ascension Perks :
    Decrepit Fools :
  • Requirements : Kill a Fallen Empire
  • Unlock their techs, can create their fleets / Defensive Platforms (using an Edict) & buildings (Decision)

    Gaze long into the Abyss.. :
  • Requirements : 3 AP
  • Unlock the Abyss Seeker, a unique starbase building for black hole (+25 Physics & +5% Physics Research Speed; with techs, also Engineering / Society)
  • Having 3 double the production

    ..The abyss gazes also into you :
  • Requirements : 3 Abyss Seekers starbase buildings
  • +15% Research Speed
  • Grant access to the Shroud, if not already unlocked
  • Start the Horizon Signal event chain, if no one already started it (the tooltip updates itself to show if you will have it or not; AI/Gestalt can't have it)

    Lunar Applications :
  • Requirements : 2 AP
  • Unlock Decisions if the planet has Moons, any Decisions use moon capacity, base cost is 1000 Alloys :
  • - Lunar Industrialization : +10% Energy / Minerals / Food or +5% Alloys / Consummer Goods; cost 1500 Alloys; cost 2 capacity; 1 use
  • - Lunar Beauty : +5% Happiness / Amenities; cost 2 capacity; 3 use (subsequent use upgrade the initial choice)
  • - Lunar Labs : +5% Research; cost 2 capacity; 3 use
  • - Lunar Expansion : +1 District & Building Slot; +1000 Alloys per use; cost 3 capacity

  • Unlocked by Ascension Path, all cost 2500 Alloys & Energy, 5 capacity & 1 use :
  • - Lunar Clones : +5 Pop Assembly; Requires Evolutionary Mastery AP / Transcendence AP and gone Hive
  • - Lunar Factory : +3 Pop Assembly & +10% Housing; Requires Synthetic Evolution / Synthetic Age AP
  • - Lunar Shroud : 33% to shroud the moon, +25% Unity, double if moon is shrouded; Requires Transcendence AP / Evolutionary Mastery AP as a Hive and gone Psionic

    Lunar Weaponization :
  • Requirements : Lunar Applications AP & Mega-Engineering tech
  • Unlock Decisions following the same rules as the Lunar Applications AP; they are steps, requiring previous Decisions to be done; cost 1500 Alloys; cost 3 capacity & 1 use :
  • - Lunar Defenses : -15% Bombardement Damage & +20% Armies Defense Health
  • - Lunar Bunker : -35% Bombardement Damage & +50% Armies Defense Health
  • - Lunar Weaponization : -50 Energy / Alloys & -3 Districts for 2100 days, then it's ready and, upkeep -5 Energy / Alloys & -1 Districts
  • - Lunar Implosion : Destroy the moons, orbiting fleets, orbital ring, some orbital stations & ships; partially devast the planet & kill some pops; cost only 5000 Energy

    Federation Focus :
  • Requirements : Having a Federation
  • +50 Naval Cap, +20% Ship Speed & +10% Diplo Weight
  • Choose between one of the two, for the Federation benefit (it will stay in this Federation even if you leave) - each member taking the same choice multiply the effects :
  • - Pacifist : -30% Cohesion Lost on joining / Leaving / Ethics Penality & +25% Research Sharing; +10% Leader Diplo Weight
  • - Militarist : +20% Fleet Contribution +100% Naval Cap Contribution (force you to use more of your Naval Cap for the Federation, but it counts for twice as much); +10% Leader Diplo Weight (limited to 3 times)

    Ruin and Desolation :
  • Requirements : Homicidal OR Become the Crisis AP OR Has Destroyed 3 countries
  • -100% Purge Time & +50% Bombardement Damage
  • Pop Purged / Bombarded : 100 Unity
  • Planet Destroyed : 10k Unity
  • Country Destroyed : 150k Unity

    Mega-Engineering Perfection:
  • Requirements : Galactic Wonders & Master Builders Ascension Perks
  • +50% Megastructure build speed, +1 Megastructure Build Cap & 1 Special Project per Megastructure owned :
  • - Dyson Sphere / Matter Decompressor / Science Nexus / Mega Art Installation : +15% Production
  • - Strategic Coordination Center : +100 Naval Cap & +5 Ship Evasion
  • - Interstellar Assembly : +25% Diplo Weight & +1 Envoy
  • - Sentry Array : +25 Base Intel & +1 Encryption / Decryption
  • - Mega Shipyard : +150% Ship Experience Gain
  • - Quantum Catapult : +20% Range & -20% Spread / Windup Time


Balance :
    Prestigious Trophies & Esteemed Trophies - New Features :
  • Grant a Special Project for having at least 1 Relic from those category :
  • - Precusor Chain : Start another of the Precursor Chain, that isn't completed (no Baol / Zroni) & +5% Unity
  • - Archaeology Site : +15% Research Speed & +1 Minor Artifacts Monthly
  • - Guardians / Leviathans : +1 Influence & 5 Stability
  • - (End / mid game) Crisis : +25% Diplo Weight & +15% Ship Weapons Damage
  • - Galatron : +50% Unity
  • - Others (for compatibility reason) : +10% Worker Production
  • +5% Job Production if 3 categories are validated; +5% for each additional validated categories
-- You have the AP in your current game and want those benefits ? Use the command : event wiirlak_ac.5065
- Prestigious Trophies: Monthly Influence per Relic from +1 to +2


Fix :
- Cleaned some error.logs

Update: 3 Aug, 2022 @ 9:00am

New :
Civics :
    Adversity :
  • +5% Ship Damage & Naval Cap per Rival
  • +2 Rivals Cap
  • +1 Influence & +50 Unity per Rival


QOL :
- Options has been added to the Main Menu of the Empire Specialization, at the start of the game
-- You can access the event menu by using the command : event wiirlak_ac.5000
--- You can activate the Empire Specialization if you didn't at start, but only before the year 10 is reached

-- Ascensions Paths for the AI : can be turn ON / OFF - if changed during the game, it will stop new AI to do it, any empire that have already done it (or just started it) won't be affected

-- Civics Techs : can be set from 0 to 5 - if changed during the game, it won't deactivate the ones already gained, but it will stop any new from being proposed
--- Yes, it means the techs went from 2 to 5 max; default is 3

-- Galactic Community Resolutions : can be turn ON / OFF - if changed during the game, it won't deactivate the ones already gained, but it will stop any new from being selectionnable / proposed by the AI
--- Separated into 2 categories : the normal one, and the count one

-- Ascension Perks : can be turn ON / OFF - if changed during the game, it won't deactivate the ones already gained, but it will stop any new from being seen
--- Separated into 2 categories : the Power Projection one, and the Others


Fix :
- Fixes errors with modifiers and war ending (such as War Business Civic and Overlord Origin)
- Border Control Civic had Defensive Platform cost modifier not working
- Cleaned diverse errors in the debug logs

Update: 18 Jul, 2022 @ 11:53am

New :

Empire Specialization - Ascension Perks :
    Wormhole Generator - New Features :
  • 3 Engineering techs have been added, they all increase ship speed, then MIA from the second tier, and finally, increase the effectiveness of the Quantum Catapult
  • 1 diplomatic tech is available to propose to create a wormhole pair with a Federation Member
  • - Limited to one project at the time per federation, and can only be done once per member (during the whole game, unless they also got the AP)
  • - Can be use with the AI, they will select a destination for you to make a wormhole pair, most commonly, their capital
  • - Both members have to pay 5 Energy during 2 years (time is the same as the normal one) and it can be done at the same time as the normal one

    Artificial Gravity :
  • Requirements : 1 inhabited Ring World OR 10 Habitats max size with 5 pops
  • Habitats / Ring World Decision, at 0 free district :
  • - +2/1 District, can be done twice (3 years, 2000/3000 Alloys, +1000 Alloys for the 2nd time)
  • - +3 Pop Assembly OR -25% Pop Housing Usage (3 years, 1500 Energy)
  • - +10% Job Production (3 years, 1500 Energy)

    Durasteel Curtain :
  • Requirements : Eternal Vigilance & Grasp the Void Ascension Perks
  • +5 Starbase capacity & +10 Defense platform cap
  • +50% Starbase(, Orbital Rings) & Defense platform Damage & Hull
  • For each owned starbases : Defense platform Build Speed +2% & Cost -0.66%
  • Techs :
  • - +2 Building +1 Module & -25% Upgrade Cost / Speed on Starbases (& Orbital Rings)
  • - Orbital Rings automatically fill their Defense platform slots, 1 per year to a max of 20
  • - Halve the Timer; max go to 50
  • - Defense platforms are disable not destroyed, then they automatically repair themselves after battle


QOL :
Wormhole Generator :
- The tooltip has been rewritten to be more compact as I added more text from the added techs.
- The AI now can unlock and use it, but very low chances.
- The Decision now has a message pop up when it's completed, it will show the 1st system selected - also works with the Federation Member.


Compatibility :
- Deposits that are added at game start are now pushed back by 10 days, so you won't lose them by some mod that change the planets at game start, or a few days in, like Real Space - New Frontier.
- Compatibility added for the Flotilla aura for the Titans / Juggernauts to the mod "BSW 3 : Balanced Space Warfare".


Balance :
- Less chance for Empires to change themselves while asking for the Empire Specialization - Ascensions Paths.
- The Flottilla Ship :
-- Auxiliary Slot from 1 to 2
-- Utility Slot from 2 to 3
-- +1 Weapons slot for all Sections


Fix :
- The Ecumenopolis Origin's deposit had its upkeep giving your ressources, instead of you paying for them.
- Modify the event wiirlak_ac.4191, hoping to fix a crash some users experienced.
- The Flottilla Ship :
-- Did not have a Computer slot, fixed
-- It had random auto-generated design, this will stop happening

Update: 16 Jun, 2022 @ 8:55am

QOL :
- Both the Wormhole Generator & Colossal Warfare Ascension Perks are also now taken into account for the Empire Specialization - Ascensions bonuses; they all have 2 categories, like the vanilla ones.
- The Wormhole Generator Ascension Perk now has a failsafe if you could create a pair while never found a natural one (you were forced to found one so you could "explore" the one you created).


Balance :
- As the Celestial mining station starbase building did not seems to increase the gatherers stations output, I changed it into +15% minerals output for the inhabited planets in the system.
- The Wormhole Generator Ascension Perk now has a Engineering tech to unlock a starbase building in wormholes systems, to better protect it by greatly enhancing the starbase and its defenses platforms, and also a bit the allied ships


Fix :
- The error logs will not be flooded by the decisions from the Wormhole Generator Ascension Perk; hoping that fixes the crashes that some reported.

Update: 11 Jun, 2022 @ 8:20am

Fix :
- Localization in other languages than english were broken

Update: 7 Jun, 2022 @ 5:20am

New :

Empire Specialization - Ascension Perks :
    Colossal Warfare :
  • Requirements : Juggernaut / Colossus Technology or has unlocked the Star-Eaters
  • +250 Unity per Juggernaut, Colossus or Star-Eaters
  • +50 Unity per Titans
  • +50% Build Speed for all of them
  • +20% Naval Cap
  • +10% Fleet Diplo Weight

    Wormhole Generator :
  • Requirements : Wormhole Stabilization technology & 2 Ascension Perks
  • Unlock a Decision (=> can only be used on inhabited planet) to select a system, then repeat with a second Decision on another system, this will create a linked wormhole after 2 years, for 5k Energy


QOL :
- Hides the Ascension Perks if the Empire Specialization is not active.


Balance :
- The Lord of War AP have been setup so it counts into the AP bonus for Empire Specialization (Admin / Militarist).
- Offspring Corvettes benefit from the bonus from Swarm Tier 3, as they're corvettes.


Fix :
- Added a failsafe to limit the 5051 event "Power Projection" to once per country.