Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
597 Comments
Stern 30 Aug @ 1:24pm 
@Wiirlak, la traduction de ton mod est sur mes papiers.
Wiirlak  [author] 30 Aug @ 10:12am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Wiirlak  [author] 30 Aug @ 1:58am 
@Stern
J'ai pas le courage de faire la traduction moi-même
Wiirlak  [author] 30 Aug @ 1:57am 
@dylangriffith2476
Absolutely not.
I have some back-ups there through: https://www.nexusmods.com/stellaris/mods/81?tab=files
dylangriffith2476 29 Aug @ 5:40pm 
can it still be played with 3.14
Wiirlak  [author] 29 Aug @ 12:11pm 
@Red Skull
The 4.0 feature that save important events in the timeline.
Red Skull 28 Aug @ 1:16pm 
what does timeline events mean @wiirlak? than sk for upodate!
Stern 28 Aug @ 8:12am 
J'y crois au français !
Wiirlak  [author] 28 Aug @ 6:03am 
4.0.23 Update: balance pass + some fixes (mainly caused by 4.0.22)
Wiirlak  [author] 25 Aug @ 8:08am 
@holden
Can you try it again with only my mod ?
holden 25 Aug @ 1:55am 
Not sure if this is a conflict with another mod but the singularity project near the end where the singularity is destabilizing ANY input even moving your mouse or pressing the pause button will cause the window to close not allowing you to select an outcome/route.
Wiirlak  [author] 23 Aug @ 1:03am 
@WMK1234
The tools aren't updated to 4.0.22 yet; but the mod is playable as is.

If you find an issue, report it.
WMK1234 22 Aug @ 8:07pm 
Bro,will you update this mod for 4.0.22?
Spector641 22 Aug @ 3:44am 
@Wiirlak
Sorry for blaming you immediately; I don't know why it happened, but maybe I had already made first contact, and then it crashed. After my third attempt, everything was working smoothly.
Wiirlak  [author] 22 Aug @ 12:22am 
@Spector641
I can't reproduce this. Make sure your game and mod are updated.
The 4.0.22 dropped yesterday and UI Overhaul was crashing my game.
Spector641 21 Aug @ 7:27pm 
Fermi Paradox Ascension Perk makes the game crash :sadbs:
Willem 19 Aug @ 10:57am 
@Wiirlak Can you add a tooltip to the Nemesis effect? My Empire pisses off everyone else by merely existing for some reason... so I often get Multiple Rivals, could you add a tooltip regarding which Empire took the perk, or some Event that triggers when the AI takes it and chooses me as their Nemesis that tells me what Empire did it... so i don't have to Exterminate my Rivals until i find the Correct one.
Wiirlak  [author] 11 Aug @ 9:24am 
@Sigmar
There was a bug, introduced by 4.0, fixed

@Dlinktp
Traits are now neutral, costing 0.

@Fenrisúlfr
The Aether Reactor can now be free-placed.
Border Control and bioship is fixed. Should also be more future proof as it deletes all military ships.
Wiirlak  [author] 11 Aug @ 8:13am 
Small update:
Fixed civics locking you out of your empire in multiplayer !


@Dr. Quackers M.D.
Uh ... no
Alniyat 7 Aug @ 1:19pm 
Seconding Sylva's comment; I cant load into my save in multiplayer with any of the civics involved here.
Dlinktp 3 Aug @ 2:34pm 
The slug traits being negative points is both really powerful and also kind of annoying if you're going purity. You also end up with way too many points but not enough picks to enable it.
[BOO] Sylva 30 Jul @ 5:18pm 
any chance you could take a look at the bug my friends and I are experiencing? If we take any of the civics, when we load back into the game, the race that takes it is not visible to be selected.
Dr. Quackers M.D. 25 Jul @ 7:13pm 
does this add Convened by Providence
Fenrisúlfr 20 Jul @ 9:07am 
@Wiirlak, Border Control doesn't prevent Bioship empires from starting with ships
Fenrisúlfr 4 Jul @ 5:30pm 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?
Sigmar 4 Jul @ 3:07pm 
Does this work with anything that edits Titans? I have the Titanic civ but they're not spawning
Fenrisúlfr 29 Jun @ 7:46am 
with the aether reactors could you make them place-able outside the systems gravity well, with the requirement that an astral rift or astral scar is in the system?
Wiirlak  [author] 28 Jun @ 11:42pm 
@theglyphstone
It's literally the same buff from the ethic / authority, so I didn't list them specifically.
theglyphstone 28 Jun @ 6:25pm 
@wiirlak - Thanks, I figured out the confusion now. I saw the single line in the wiki about empire specialization bonuses at +15, and was looking all through the rest of the wiki for what those bonuses were since the Militaristic/etc. bonuses were described in detail.
Wiirlak  [author] 24 Jun @ 2:48am 
Don't remember, but it couldn't be targeted by a construction ship.
Unless that changed, I can't really do it.
Fenrisúlfr 24 Jun @ 1:18am 
what is the rift classified as?
Wiirlak  [author] 24 Jun @ 1:08am 
pc_astral_scar, if I remember
Fenrisúlfr 24 Jun @ 1:00am 
do they have their own planet class?
Wiirlak  [author] 24 Jun @ 12:46am 
Use the link in the description then - or go into the discussion that's where the wiki is.

Impossible, one is a planet, the other isn't (per the game engine).
Fenrisúlfr 24 Jun @ 12:21am 
also that link doesn't seem to work
Fenrisúlfr 24 Jun @ 12:21am 
Could you make it so Aether Reactors can be built around astral rifts and not just the tears?
Fenrisúlfr 24 Jun @ 12:13am 
is this the mod with the Aether Reactor kilostructure?
Fenrisúlfr 23 Jun @ 12:29pm 
ok nvm i found it, it just wasn't showing up due to storm chasers before the situation finished
Fenrisúlfr 23 Jun @ 12:26pm 
what are the requirements?
Wiirlak  [author] 23 Jun @ 11:49am 
@Stepover34
No, it should appear.
I quickly test it, I can take it.
Fenrisúlfr 23 Jun @ 11:14am 
@Wiirlak, is the storm crisis path currently disabled?
Wiirlak  [author] 23 Jun @ 3:46am 
Should be okay ? Not the safe option, but possible I guess.

General modding wisdom, don't touch mods on a running save. I can have intended effects, worse to remove content than adding.

If you try, make sure to have a save to rollback - or you may need to restart a game.
BroncoXeno2035 22 Jun @ 9:58pm 
How does this work if you impelented it midgame?
Wiirlak  [author] 22 Jun @ 1:37pm 
@theglyphstone
At year 15, it's a choice based on ethics / authority, then year 50 / 100 / 150 for military/economic/architectural/etc...

There's a whole wiki for my mod: steam://openurl/https://gtm.steamproxy.vip/workshop/filedetails/discussion/2425550468/5335049597118740209/
theglyphstone 22 Jun @ 1:24pm 
@wiirlak
The Ambitions are about military/economic/architectural/etc., but I'm talking about the prompt where I picked (Dictatorial) = -20% empire size effect, but could have chosen a Materialist or Authoritarian bonus instead. I was looking for a list of what bonuses are linked to which authorities/ethics but didnt find one.
Fenrisúlfr 22 Jun @ 11:46am 
ngl I'm not sure it is that powerful in the end, given how broken maulers are
Wiirlak  [author] 22 Jun @ 11:44am 
Ha, yes, it's.
Both focuses on spatial defences, doubling down would be fun but very powerful.
Fenrisúlfr 22 Jun @ 10:59am 
I was asking if that restriction was there for balancing reasons
Wiirlak  [author] 22 Jun @ 10:23am 
@Stepover34
You can't Border Control with the Starlit Citadel Origin.
But you can use the megastructure otherwise.