Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.1]
615 Comments
Wiirlak  [author] 16 Oct @ 6:20am 
@superakk32299
Link added

@Gilgy
Answer you in more details on Discord: not a bug
Gilgy 15 Oct @ 12:37pm 
I need to report what I assume is a bug. If you pick the Enlightened civic upon species creation, it will 'reform' your government so you cannot take another civic for 20 years. This is a problem if you get a civic point at any time in the next 20 years (I use the expanded traditions mod and one of them gives a civic, for example).
Wiirlak  [author] 12 Oct @ 1:01am 
Fixed, plus a bunch of other things
Wiirlak  [author] 10 Oct @ 12:08am 
@tilarium
It's bug, someone reported in on Discord, will be fixed in the next update
tilarium 9 Oct @ 3:56pm 
@Wiirlak Are there any specific conditions that need to be met for the Planetary Defence Protocol civic to work? The civic itself lists having Overlords, but I have it and can't get it to spawn. Is it because I'm trying to play using an origin and system start from another mod? When I load up the game and check my government tab, the civic is listed there and I'm assuming all of it's other modifiers are in place, just not getting the orbital ring.
Wiirlak  [author] 25 Sep @ 10:24am 
@dkenhoney
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
Fenrisúlfr 25 Sep @ 9:35am 
@dkenhoney, it is this mod, a while after you finish your ascension path it will give you a research that allows you to take a second path
dkenhoney 25 Sep @ 9:32am 
So in a previous game I was able to trigger the acquisition of a second ascension path...but I have no idea how I did it. I THINK that it's from this mod and I'd like to intentionally do it if possible.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Wiirlak  [author] 25 Sep @ 1:07am 
4.1 Update !
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)
Red Skull 13 Sep @ 10:29am 
@Wiirlak Thanks!
Wiirlak  [author] 13 Sep @ 10:10am 
@Red Skull
Look into the event files, there's one for the civics.
Search using the civic name. Creating a fleet is bothersome, it tends to fail, needing a lot of testing.
Red Skull 13 Sep @ 8:20am 
Hi Wiirlack, just wondering, i looked through your files but i cannot seem to figure out how you managed to make Titanic ships working? Would you be able to lend me some hints? Thanks, one of the best mods!
Wiirlak  [author] 13 Sep @ 1:28am 
@rolandotini14
Do you mean unable to remove it ?
It's by design if you have the Voidborne AP, or be a Void Dwellers empire.

Otherwise, it should works.
Stern 12 Sep @ 2:43pm 
J'aime beaucoup ce que je vois dans la traduction de ton mod !
rolandotini14 7 Sep @ 8:40pm 
for some reason when i picked civic habitat builder it became inactive and now i cnat get rid of it; does anyone know why ?
Wiirlak  [author] 6 Sep @ 1:57am 
@astat
This version hasn't been updated in a long time.
You probably see line like wiirlak_ac_ap_call_of_the_storm right ?

If you want you just need to update it. Since people have translated the mod, I log the changes to the loc files in my changelog.
astat 6 Sep @ 1:49am 
The Russian version is buggy, with formatting issues where lines and numbers are misaligned. I did a quick check of the translation but couldn't find the structural error, and I don't want to manually re-translate it. The English version works correctly.
Stern 30 Aug @ 1:24pm 
@Wiirlak, la traduction de ton mod est sur mes papiers.
Wiirlak  [author] 30 Aug @ 10:12am 
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Wiirlak  [author] 30 Aug @ 1:58am 
@Stern
J'ai pas le courage de faire la traduction moi-même
Wiirlak  [author] 30 Aug @ 1:57am 
@dylangriffith2476
Absolutely not.
I have some back-ups there through: https://www.nexusmods.com/stellaris/mods/81?tab=files
dylangriffith2476 29 Aug @ 5:40pm 
can it still be played with 3.14
Wiirlak  [author] 29 Aug @ 12:11pm 
@Red Skull
The 4.0 feature that save important events in the timeline.
Red Skull 28 Aug @ 1:16pm 
what does timeline events mean @wiirlak? than sk for upodate!
Stern 28 Aug @ 8:12am 
J'y crois au français !
Wiirlak  [author] 28 Aug @ 6:03am 
4.0.23 Update: balance pass + some fixes (mainly caused by 4.0.22)
Wiirlak  [author] 25 Aug @ 8:08am 
@holden
Can you try it again with only my mod ?
holden 25 Aug @ 1:55am 
Not sure if this is a conflict with another mod but the singularity project near the end where the singularity is destabilizing ANY input even moving your mouse or pressing the pause button will cause the window to close not allowing you to select an outcome/route.
Wiirlak  [author] 23 Aug @ 1:03am 
@WMK1234
The tools aren't updated to 4.0.22 yet; but the mod is playable as is.

If you find an issue, report it.
WMK1234 22 Aug @ 8:07pm 
Bro,will you update this mod for 4.0.22?
Spector641 22 Aug @ 3:44am 
@Wiirlak
Sorry for blaming you immediately; I don't know why it happened, but maybe I had already made first contact, and then it crashed. After my third attempt, everything was working smoothly.
Wiirlak  [author] 22 Aug @ 12:22am 
@Spector641
I can't reproduce this. Make sure your game and mod are updated.
The 4.0.22 dropped yesterday and UI Overhaul was crashing my game.
Spector641 21 Aug @ 7:27pm 
Fermi Paradox Ascension Perk makes the game crash :sadbs:
Willem 19 Aug @ 10:57am 
@Wiirlak Can you add a tooltip to the Nemesis effect? My Empire pisses off everyone else by merely existing for some reason... so I often get Multiple Rivals, could you add a tooltip regarding which Empire took the perk, or some Event that triggers when the AI takes it and chooses me as their Nemesis that tells me what Empire did it... so i don't have to Exterminate my Rivals until i find the Correct one.
Wiirlak  [author] 11 Aug @ 9:24am 
@Sigmar
There was a bug, introduced by 4.0, fixed

@Dlinktp
Traits are now neutral, costing 0.

@Fenrisúlfr
The Aether Reactor can now be free-placed.
Border Control and bioship is fixed. Should also be more future proof as it deletes all military ships.
Wiirlak  [author] 11 Aug @ 8:13am 
Small update:
Fixed civics locking you out of your empire in multiplayer !


@Dr. Quackers M.D.
Uh ... no
Alniyat 7 Aug @ 1:19pm 
Seconding Sylva's comment; I cant load into my save in multiplayer with any of the civics involved here.
Dlinktp 3 Aug @ 2:34pm 
The slug traits being negative points is both really powerful and also kind of annoying if you're going purity. You also end up with way too many points but not enough picks to enable it.
[BOO] Sylva 30 Jul @ 5:18pm 
any chance you could take a look at the bug my friends and I are experiencing? If we take any of the civics, when we load back into the game, the race that takes it is not visible to be selected.
Dr. Quackers M.D. 25 Jul @ 7:13pm 
does this add Convened by Providence
Fenrisúlfr 20 Jul @ 9:07am 
@Wiirlak, Border Control doesn't prevent Bioship empires from starting with ships
Fenrisúlfr 4 Jul @ 5:30pm 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?
Sigmar 4 Jul @ 3:07pm 
Does this work with anything that edits Titans? I have the Titanic civ but they're not spawning
Fenrisúlfr 29 Jun @ 7:46am 
with the aether reactors could you make them place-able outside the systems gravity well, with the requirement that an astral rift or astral scar is in the system?
Wiirlak  [author] 28 Jun @ 11:42pm 
@theglyphstone
It's literally the same buff from the ethic / authority, so I didn't list them specifically.
theglyphstone 28 Jun @ 6:25pm 
@wiirlak - Thanks, I figured out the confusion now. I saw the single line in the wiki about empire specialization bonuses at +15, and was looking all through the rest of the wiki for what those bonuses were since the Militaristic/etc. bonuses were described in detail.
Wiirlak  [author] 24 Jun @ 2:48am 
Don't remember, but it couldn't be targeted by a construction ship.
Unless that changed, I can't really do it.
Fenrisúlfr 24 Jun @ 1:18am 
what is the rift classified as?
Wiirlak  [author] 24 Jun @ 1:08am 
pc_astral_scar, if I remember