DayZ
DayZ Editor Loader
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更新: 2021年8月28日 @ 14時05分

- Added Version 3 support to EditorObjectData which adds
Serializable parameter support
Attachment support
EditorOnly, Locked, AllowDamage and Simulate parameters

- Added EditorLoaderModule::LoadCustomBuilds
- Added support to load Networked Lights

- Removed old cache files from inside of pbo, downsizing by 99%

更新: 2021年7月16日 @ 8時49分

Added a completely new deletion method in this update. You will need to re-delete your builds one last time on this one.

New deletion method is update-proof and deletes 40k objects per second with the binarized mode turned on. You can now delete NWAF with minimal loading impact.

For more info, join the Discord https://discord.com/invite/z65nVkU

更新: 2021年3月5日 @ 2時07分

- Fixed a bug that would cause 'Error Opening Cache'
- Fixed map files being able to be loaded on other maps they were not intended for (Enoch builds will no longer load on ChernarusPlus)

Note: Your cache files will be regenerated this update, which means you will load in slower on the first attempt, all subsequent attempts should be back to normal.

Please forward all issues you have directly to our Discord, available on the main page!

更新: 2021年1月9日 @ 13時39分

- Fixed several memory leaks that were causing STATUS_ACCESS_VIOLATIONS (thanks enfusion!)
- MAJOR Optimization to loading times (note: your server / client WILL slow down on the first load into a server, this is to cache data. after that, load times will be very fast)

更新: 2020年12月30日 @ 8時01分

- Added packet transfer optimization for deleted buildings

更新: 2020年12月15日 @ 5時44分

- Potential fix for client lag in loaded areas

Double check that your .bikey is correct in your server directory!

更新: 2020年11月29日 @ 14時08分

- Fix for respawn crashes

更新: 2020年11月29日 @ 12時44分

- Fixed application hang on respawn

更新: 2020年11月29日 @ 11時35分

- Fixed major lag and crash glitches (along with HEAP violations)

更新: 2020年11月29日 @ 10時48分

- Fix for null pointer error on load (possible crash)