DayZ
DayZ Editor Loader
Mostrando 21-30 de 47 aportaciones
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Actualización: 28 AGO 2021 a las 14:05

- Added Version 3 support to EditorObjectData which adds
Serializable parameter support
Attachment support
EditorOnly, Locked, AllowDamage and Simulate parameters

- Added EditorLoaderModule::LoadCustomBuilds
- Added support to load Networked Lights

- Removed old cache files from inside of pbo, downsizing by 99%

Actualización: 16 JUL 2021 a las 8:49

Added a completely new deletion method in this update. You will need to re-delete your builds one last time on this one.

New deletion method is update-proof and deletes 40k objects per second with the binarized mode turned on. You can now delete NWAF with minimal loading impact.

For more info, join the Discord https://discord.com/invite/z65nVkU

Actualización: 5 MAR 2021 a las 2:07

- Fixed a bug that would cause 'Error Opening Cache'
- Fixed map files being able to be loaded on other maps they were not intended for (Enoch builds will no longer load on ChernarusPlus)

Note: Your cache files will be regenerated this update, which means you will load in slower on the first attempt, all subsequent attempts should be back to normal.

Please forward all issues you have directly to our Discord, available on the main page!

Actualización: 9 ENE 2021 a las 13:39

- Fixed several memory leaks that were causing STATUS_ACCESS_VIOLATIONS (thanks enfusion!)
- MAJOR Optimization to loading times (note: your server / client WILL slow down on the first load into a server, this is to cache data. after that, load times will be very fast)

Actualización: 30 DIC 2020 a las 8:01

- Added packet transfer optimization for deleted buildings

Actualización: 15 DIC 2020 a las 5:44

- Potential fix for client lag in loaded areas

Double check that your .bikey is correct in your server directory!

Actualización: 29 NOV 2020 a las 14:08

- Fix for respawn crashes

Actualización: 29 NOV 2020 a las 12:44

- Fixed application hang on respawn

Actualización: 29 NOV 2020 a las 11:35

- Fixed major lag and crash glitches (along with HEAP violations)

Actualización: 29 NOV 2020 a las 10:48

- Fix for null pointer error on load (possible crash)