DayZ
DayZ Editor Loader
Näytetään 21–30 / 47
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Päivitys: 28.8.2021 klo 14.05

- Added Version 3 support to EditorObjectData which adds
Serializable parameter support
Attachment support
EditorOnly, Locked, AllowDamage and Simulate parameters

- Added EditorLoaderModule::LoadCustomBuilds
- Added support to load Networked Lights

- Removed old cache files from inside of pbo, downsizing by 99%

Päivitys: 16.7.2021 klo 8.49

Added a completely new deletion method in this update. You will need to re-delete your builds one last time on this one.

New deletion method is update-proof and deletes 40k objects per second with the binarized mode turned on. You can now delete NWAF with minimal loading impact.

For more info, join the Discord https://discord.com/invite/z65nVkU

Päivitys: 5.3.2021 klo 2.07

- Fixed a bug that would cause 'Error Opening Cache'
- Fixed map files being able to be loaded on other maps they were not intended for (Enoch builds will no longer load on ChernarusPlus)

Note: Your cache files will be regenerated this update, which means you will load in slower on the first attempt, all subsequent attempts should be back to normal.

Please forward all issues you have directly to our Discord, available on the main page!

Päivitys: 9.1.2021 klo 13.39

- Fixed several memory leaks that were causing STATUS_ACCESS_VIOLATIONS (thanks enfusion!)
- MAJOR Optimization to loading times (note: your server / client WILL slow down on the first load into a server, this is to cache data. after that, load times will be very fast)

Päivitys: 30.12.2020 klo 8.01

- Added packet transfer optimization for deleted buildings

Päivitys: 15.12.2020 klo 5.44

- Potential fix for client lag in loaded areas

Double check that your .bikey is correct in your server directory!

Päivitys: 29.11.2020 klo 14.08

- Fix for respawn crashes

Päivitys: 29.11.2020 klo 12.44

- Fixed application hang on respawn

Päivitys: 29.11.2020 klo 11.35

- Fixed major lag and crash glitches (along with HEAP violations)

Päivitys: 29.11.2020 klo 10.48

- Fix for null pointer error on load (possible crash)