Garry's Mod
Titanfall 2 Assault Rifle Props
Mostrando 1-8 de 8 aportaciones
Actualización: 29 ENE 2024 a las 14:36

- Revamped all textures: file size should be reduced after converting most DXT5 textures to DXT1.
- skin31 skins now support color mapping. Use the 64-bit branch to avoid attachments on the model being colored.
- Exponent maps have been reworked, in conjunction with the Shared Assets pack's changes.
- Removed the redundant "potpv_weaponname_" prefixes on main & bodygroup smds.

Actualización: 2 ENE 2022 a las 10:10

- Added skin to Flatline
- Tweaked Masterwork and Blue Fade skins
- Added Halloween skin to R-201

Actualización: 8 NOV 2021 a las 0:24

- Tweaked envmap values on Crimson Fury skin for R201.

Actualización: 29 AGO 2021 a las 15:05

- Fixed G2A5 skin 2 using albedo and specular maps being switched
- Fixed G2A5's skin 2 not having the correct phong map; it should have phong highlights now
- Tweaked all Purple/Blue Fade skins to be more reflective
- Tweaked all golden Mastework skins to have golden color more brightened

Actualización: 1 JUL 2021 a las 21:13

removed "ar_" prefix on models

Actualización: 25 FEB 2021 a las 23:51

- Fixed the G2A5 using the wrong exponent map.

Actualización: 20 FEB 2021 a las 13:49

- Darkened the phongexponent textures' red channel; weapons should no long have overtly tight phong highlights
- Bump maps now hold a gloss map texture in their alpha.
- Diffuse maps now hold a specular map texture in their alpha.
- Switched the R-101C's "blank" bodygroup for optics down the list; AOG sight is now visible by default.
- fixed the phy models for R-201 and R-101C not being concave.

Actualización: 28 OCT 2020 a las 18:33