Garry's Mod
Titanfall 2 Assault Rifle Props
8件中 1-8 を表示
更新:2024年1月29日 @ 14時36分
更新者:CSLeader

- Revamped all textures: file size should be reduced after converting most DXT5 textures to DXT1.
- skin31 skins now support color mapping. Use the 64-bit branch to avoid attachments on the model being colored.
- Exponent maps have been reworked, in conjunction with the Shared Assets pack's changes.
- Removed the redundant "potpv_weaponname_" prefixes on main & bodygroup smds.

更新:2022年1月2日 @ 10時10分

- Added skin to Flatline
- Tweaked Masterwork and Blue Fade skins
- Added Halloween skin to R-201

更新:2021年11月8日 @ 0時24分

- Tweaked envmap values on Crimson Fury skin for R201.

更新:2021年8月29日 @ 15時05分

- Fixed G2A5 skin 2 using albedo and specular maps being switched
- Fixed G2A5's skin 2 not having the correct phong map; it should have phong highlights now
- Tweaked all Purple/Blue Fade skins to be more reflective
- Tweaked all golden Mastework skins to have golden color more brightened

更新:2021年7月1日 @ 21時13分

removed "ar_" prefix on models

更新:2021年2月25日 @ 23時51分

- Fixed the G2A5 using the wrong exponent map.

更新:2021年2月20日 @ 13時49分

- Darkened the phongexponent textures' red channel; weapons should no long have overtly tight phong highlights
- Bump maps now hold a gloss map texture in their alpha.
- Diffuse maps now hold a specular map texture in their alpha.
- Switched the R-101C's "blank" bodygroup for optics down the list; AOG sight is now visible by default.
- fixed the phy models for R-201 and R-101C not being concave.

更新:2020年10月28日 @ 18時33分