Garry's Mod
Titanfall 2 Assault Rifle Props
Se afișează 1-8 din 8 intrări
Actualizare: 29 ian. 2024 @ 14:36

- Revamped all textures: file size should be reduced after converting most DXT5 textures to DXT1.
- skin31 skins now support color mapping. Use the 64-bit branch to avoid attachments on the model being colored.
- Exponent maps have been reworked, in conjunction with the Shared Assets pack's changes.
- Removed the redundant "potpv_weaponname_" prefixes on main & bodygroup smds.

Actualizare: 2 ian. 2022 @ 10:10

- Added skin to Flatline
- Tweaked Masterwork and Blue Fade skins
- Added Halloween skin to R-201

Actualizare: 8 nov. 2021 @ 0:24

- Tweaked envmap values on Crimson Fury skin for R201.

Actualizare: 29 aug. 2021 @ 15:05

- Fixed G2A5 skin 2 using albedo and specular maps being switched
- Fixed G2A5's skin 2 not having the correct phong map; it should have phong highlights now
- Tweaked all Purple/Blue Fade skins to be more reflective
- Tweaked all golden Mastework skins to have golden color more brightened

Actualizare: 1 iul. 2021 @ 21:13

removed "ar_" prefix on models

Actualizare: 25 febr. 2021 @ 23:51

- Fixed the G2A5 using the wrong exponent map.

Actualizare: 20 febr. 2021 @ 13:49

- Darkened the phongexponent textures' red channel; weapons should no long have overtly tight phong highlights
- Bump maps now hold a gloss map texture in their alpha.
- Diffuse maps now hold a specular map texture in their alpha.
- Switched the R-101C's "blank" bodygroup for optics down the list; AOG sight is now visible by default.
- fixed the phy models for R-201 and R-101C not being concave.

Actualizare: 28 oct. 2020 @ 18:33