Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 16 Sep, 2024 @ 12:36am

Anims for new scout (and terrorist added).

Update: 15 Sep, 2024 @ 9:12pm

Update: 12 Sep, 2024 @ 3:17am

Slinger ori anims:

walk: 24 ticks
run: 16 ticks

Update: 2 Sep, 2024 @ 4:08pm

Notes on animating terrorists, scouts.

Both scouts, spies have a 80 tick anim for killspy animations.

Animation for this mod's latest units is still unknown, but we do know we need the following:

counterintell - add/remove informer
Kill spy: 80 tick, unit fires revolver at tick 40.

For sabotage: tick count is 300.

Update: 29 Aug, 2024 @ 6:31pm

[24.30/8]
Vanilla Dutch units have been removed from Texas, and the folliowing has been done:
- Armed Traders given to Morocco.
- Armed Merchants given to Lakota.

Some updates to graphics. Namely, scouts.
- Muslim, Native Americans now use the furbound north European version (forked from Rise of Kings: Chronicles)
- A new European skin based on vanilla Armed Caravan attendant has been introduced.
- Thailand uses a native American version - this version will be used for now, provisionally, until we start working on Terrorists and start thinking what else can be tinkered with.

Update: 29 Aug, 2024 @ 6:29pm

Update: 29 Aug, 2024 @ 6:17pm

Scout graphics reworked:
- Muslims took over the furbound unit from Rise of Kings.
- A new Eurropean scout based on the vanilla Armed Caravaneer has been added.

Update: 29 Aug, 2024 @ 4:39pm

Update: 26 Aug, 2024 @ 9:36am

Update: 26 Aug, 2024 @ 8:39am