Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 17 May, 2021 @ 4:12am

Final addition of audio for music done.
All that's left is to tinker again with the tech tree for units and upgrades, and we will have started off on a long, long trip....

- When this mod has stuff pushed one age earlier, the new updated version will be retained as Ultima Ratio.
- This version will also be used as a seed mod to relaunch Age of Darkness.

Update: 17 May, 2021 @ 3:27am

NEWS FLASH:
As of 18 May, 2021, tech requirements are being pushed back one age earlier. You will now have to start games in the Gunpowder Age, not the Enlightenment Age, in order to have this mod operate at full functionality.

Update: 17 May, 2021 @ 12:33am

Update: 16 May, 2021 @ 10:26am

Backup audio for Age of Darkness (and more music files) added.
We need to start rethinking how Age of Darkness is structured especially since Age of Darkness will resume work once Rise of the Moderns cap 2 is complete.

Age of Darkness' first instalment should simply be called one word: Anno 1917.

Update: 16 May, 2021 @ 7:46am

Update: 16 May, 2021 @ 6:55am

We had audio cleaned up; so that it would not seem to cluttered soundtrack-wise.

Update: 16 May, 2021 @ 6:52am

Update: 16 May, 2021 @ 6:49am

Update: 16 May, 2021 @ 4:35am

Update: 16 May, 2021 @ 4:23am