Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 25 May, 2021 @ 2:56pm

Extraneous audio is extraneous, we have moved it out of this mod to another one where it was intended.

Update: 25 May, 2021 @ 12:45am

Update: 22 May, 2021 @ 5:59am

Update: 20 May, 2021 @ 12:47am

Update: 19 May, 2021 @ 10:56am

Update: 17 May, 2021 @ 7:18am

All age-related issues fixed. The next step now is to do the following:

- Audit building styles
- Redo unit skinning

When this is finally complete, we can then proceed to the next part:

- Add riflemen, carbineers, marines
- Add ships and guns.
- Change factions.
- Finally, add Red wonders - this is going to be a slow process. As of today, the following wonders are outstanding:

(A) Brass Elephant - is WIP
(B) Volkerschlachtdenkmal - not done.

Update: 17 May, 2021 @ 6:17am

Update: 17 May, 2021 @ 5:58am

buildingrules.x, unitrules.x and techrules.x have been rejigged, as well as sound.x - the plan is to move tech requirements one Age lower to make room for new units, new buildings....and ultimately new options.

Update: 17 May, 2021 @ 5:47am

Update: 17 May, 2021 @ 5:25am