Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 24 Mar, 2022 @ 8:45am

This is just a backup. Tried to restore all unit entries but it failed. And we were so close!

Almost all avenues have been exhausted. I just *cannot* seem to get this mod to work. Why?

Get ready to recheck anims, and particle systems for this mod.


FRIDAY 25:

Elephants - added.
Light infantry (Young Guard, Mamluk Guards) added
Light horse, gun infantry, artillery, and levy units added.

SAT 26:

Ranged cav, Heavy cavalry - partially done.

Units outstanding:

Suggest we complete.
WArships.

Units trained from Forts and Temples left out until later. We need to test this mod to ensure tht it is indeed working but my instinct states that it will work.

Update: 24 Mar, 2022 @ 4:29am

Update: 24 Mar, 2022 @ 3:55am

Update: 24 Mar, 2022 @ 2:33am

[25.3.22]
After a gruelling 24 hours where we did all sorts of things - data corruption checks, verification and reinstallation, this mod is back in business. We looked through various files, and in addition to restoring several files, we also edited anim_graphics.x and transferred legacy RKC and AXP files to their appropriate location.

However, this mod is in the process of being tested, and there are rumours of bugs. We need you, dear players, to try this mod out, and to record down any bugs that take place during gameplay.

For now, it is in effect a playable fork of Rise of the Moderns: Ultima Ratio, which can be accessed at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1437322150

No major changes, ie no new units or structures have been added beyond what is currently available with Ultima Ratio. But that may change between Chinese New Year and Easter 2022.....

Update: 23 Mar, 2022 @ 9:05pm

ROLLING BACK to 16 March version.

Update: 23 Mar, 2022 @ 9:04pm

ROLLED BACK TO THIS VERSION, March 20 2022.

Update: 23 Mar, 2022 @ 6:27pm

Reversion - lost my copy of Forge of Storms.

Update: 23 Mar, 2022 @ 4:30pm

Rise of the Moderns refused to load on my computer for me any more. The files won't run, either, if transferred to other mod files.

Update: 23 Mar, 2022 @ 7:59am

it's definitely a unit system that is causing crashes. No way could this system have more than one battle, over the same city, without something going on. The worst part of it is that it begins, right away, without anything to stop it.

- We removed Patriots - they weren't the problem.

Update: 22 Mar, 2022 @ 6:39pm

Legacy files removed, and some amendments to files were made. I'm backing up files here, in case something goes wrong.