Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 2 Feb @ 6:41am

Update balance.x, the sheet is being used across all versions of Rise of the Moderns, as well as Project Kalyna and Project 1400.

Update: 31 Jan @ 4:31pm

Update: 20 Jan @ 2:13am

Update: 20 Jan @ 1:51am

Update: 16 Jan @ 5:57am

Update: 8 Jan @ 2:08am

Update: 8 Jan @ 1:38am

- Nordenfelt gun given to Britain and Sweden. Mahout Merc given to India, Vietnam and Siam - Bamars and Malays are next.
- balance.x amended, especially with regards to elephants. The maluses of elephants, especially versus mortars and machine guns means that it is more advantageous to replace Mercenary Mahouts with Mercenary Sowars as quickly as possible in the industrial age owing to the proliferation of MGs - assuming of course, you have the ability to so replace them.

Update: 5 Jan @ 8:01pm

- Booi Cavalry successfully reinstated.
- Amended nomenclature, icons for Merchant Cavalry, Guard Cavalry.

Only Merc Mahouts need sorting out.

Update: 3 Jan @ 4:40pm

- Unfortunately, there is no space for Bandit cavalry for China.
- Bandit cavalry removed in favour of merchant cavalry for China. A difficult thing to do, but we might be able to reinstate Booi Cavalry.

Update: 3 Jan @ 4:49am

All assets for Merchant Cav, Chinese merchant cav, and merc mahouts compiled, but not impelemented.
All that remains is to add sounds, and to have their unit graphics integrated into unitrules.x.