Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 12 Jun, 2024 @ 10:29pm

Update: 12 Jun, 2024 @ 2:08pm

Update: 10 Jun, 2024 @ 9:38pm

Massive, massive nerf to British:
- Higher ramp for British foot
- Rocket Artillery got nerfed: lighter, more inaccurate rockets. Balance.x also got nerfed too.

Update: 9 Jun, 2024 @ 9:43pm

- Roman voices added, got tired of my limited supplies.
- More voice lines for Turkey - Sipahi lancers now have speech associated with them.

Still concerned about NobleNerd's observations that British are OP but maybe that is a good thing.

Update: 9 Jun, 2024 @ 6:06pm

Update: 9 Jun, 2024 @ 6:04pm

Update: 9 Jun, 2024 @ 8:52am

[24.9/6]

Hooray, Siam got a Serpentine.
- Serpentine appearance needs to start using Musketor/Streltsy. But we do not care.
- Anims are a little janky but that's for GoFundMe to fix, not us.

Patched Fusiliers. The model was found to be defective.

Update: 6 Jun, 2024 @ 5:54am

[24.6/6]
Vietnam is now being worked on.

- Two units are required for Vietnam: Tay Son regulars, a stealth arquebus unit with no min range, and Annamite Skirmishers. We do not know the exact nature of this unit's stats except that it is stealthed.
- Thailand is also being gradually worked in, with the kingdom of the White Elephant requiring 2 elephants, 2 elite infantry....and Gatling guns.
- Possible bonuses: Tay Son take less damage from buildings and towers (but not forts), Annamite Skirmisehers take less damage from artillery other than cannon.

Other updates?
Aux units are being gradually added to this mod. But above all, artillery needs to be reckoned with.

- Grasshoppers, Serpentines, and Laderkanone needed.
- Gatling and MGs also required.

Update: 6 Jun, 2024 @ 3:49am

Update: 6 Jun, 2024 @ 1:36am