Call to Arms

Call to Arms

Colts Halo Factions
Showing 31-40 of 101 entries
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Update: 13 Jun, 2021 @ 3:09am

Update 69:

-A number of changes to the phantom; made it a bit smaller, added a searchlight to the turret, added two plasma lmg's to the sides, opened the side doors and rearranged the passengers
-Added a plasma grenande from the Trifectum mod
-Added the new plasma grenade to the inventory of units that had frags in; COVE, COVB, COV and the various "halo" folder covenant units
-Added Halo 3 Scorpion
-Added the H3 Scorpion to the UNSCH3 faction in skirmish and conquest

-Fixed the missing muzzle flash on the HR scorpion mgun
-Fixed 2 corpses missing skins on the Lone Wolf map

Update: 6 Jun, 2021 @ 8:33am

Update 68:

-Fixed an error that caused the textures of the new halo 3 unsc male skins to not show

Update: 6 Jun, 2021 @ 6:12am

Update 67:

-Fixed a crash that occurred when vieing the AT team in the conquest menu while playing as UNSC Army (Thanks to Murasaki for reporting this so quickly)

Update: 6 Jun, 2021 @ 4:14am

Update 66:

-Added the actual Halo 3 male & female marine skins
-Swapped the UNSCH3 multiplayer faction untis to use the new skins
-Added my original halo 3 unsc units to "human/halo/halo 3/unsc
-Added the UNSC Army faction to Conquest
-Added the AA wraith to the COVE and COVB factions in conquest and skirmish
-Added a new tracer effect from Trifectum to blue plasma weapons

-Changed the UNSCH3 factions name to UNSC Navy and UNSCR faction to UNSC Army in skirmish/conquest
-Edited the banshee and falcon target classes so that infantry will attack it with small arms
-Added the new wraith ammo to the brute factions wraith

Update: 30 May, 2021 @ 8:58am

Update 65:

-Changed the DMR magazine size from 36 to 15
-Added a new structure (h3_cov_dugout) to "construction/_halo/cov/building"
-Added a blue explosion FX to the wraith shots (from Trifectum)
-The explosion size and damage has been altered due to the wraith now due to using a custom ammo type, but I'm not sure if they've gone up or down honestly

Update: 22 May, 2021 @ 11:24am

Update 64:

-Added the AA Wraith (Still not happy with the colours yet)
-Edited the Hr Wraith to have the new light effects from the AA Wraith
-Add new H2A skins; Rtas 'Vadum, Elite Councillor
-Added units for the new skins in "human/halo/halo 2/anniversary/covenant"
-Added a new map and mission by Stalker666 and !_Aussie_! Makes Maps
It's an addition to the last mission by Stalker666 so it should also be playable from the games singleplay menu

-Added a green explosion effect and new sound to the fuel rod explosions (Big thanks to Unknownss for allowing me to use FX from the Trifectum mod)

Update: 14 May, 2021 @ 3:40am

Update 63:

-Added a new map by ThomasK913 and mission by Stalker666 (F.O.B_1)
-Added the brute Prowler

-Changed the Halo CE and H2A Plasma rifle sounds
-My factions in conquest should now have defender bot units
-Disabled the use of vanilla factions in skirmish/conquest while my mod is active
-Made the Jackal shield function more like the elite energy shields, though they can't go down yet. They should also function in skirmish/conquest now too (I've not tested this extensively so keep an eye out for bugs)
I've also left the CE shields the same for now so people can compare the two styles
-Experimented with adding a blue muzzleflash effect to the h2a plasma rifle

Update: 6 May, 2021 @ 8:32am

Update 62:

-Added new Brute skins; Jumper, StalkerJumpsuit, Stalker, Chieftain & Warchief
-Added new brute units; Jumper, Stalker, Chieftain & Warchief
-Added a H3 Brute Chieftain voice pack
-Gave the Brute Chieftain and Warchief the new voice pack
-Added a new map "Small Jungle" made by Von Strgull
-Added unmounted plasma turret as a weapon

-Separated the skins of grunts, jackals & elites into their own folders rather than texmods, so that they don't all appear as just a default colour when examining units in the Conquest menu
-Edited the H2A Elite specops texture to look a lot closer to the specops grunt and removed the specular (glossiness)

Update: 2 May, 2021 @ 11:24am

Update 61:

-Edited the COVE faction to be closer to the balancing of the vanilla game factions and UNSCR in skirmish/multiplayer
-Added the COVE faction to Conquest
-Made the AI able to spawn units as UNSCH3 & COVE in Conquest (not worked out how to get the defender bot to use them yet though
-Added the Halo 4 warthog (LMG) model to the UNSCH3 faction (This might have messed with some things in skirmish and conquest, so inform me if you notice anything wrong)
-Gave the UNSCH3 faction their own copy of the HR pelicans so they spawn with H3 pilots (Again this might have messed with things in skirmish or conquest that I missed so inform me of any issues you see)
-Added my other factions to the ai spawn list in conquest, they aren't playable yet though.

-Increased how far down the main gun of both falcons can look, hopefully letting the ai attack with it easier
-Gave the Specops ultra grunt a fuel rod launcher and lvl 5 skill with it
-Updated all the Shadows to technically be armoured cars so they can run over trees
-Increased the health of the COVE and COVB ghosts a bit as well as their armour from 4 to 5
-Removed magnums from the inventory of UNSCH3 and UNSCR shotgun ODST's

Update: 23 Apr, 2021 @ 10:56am

Update 60:

Added Reach male trooper voice pack (All 5 variations)
Added the UNSCR faction to multiplayer/skirmish
Made the AI able to play as the UNSCR faction
Increased the max speed of all warthogs from 60km/h to 120km/h
Tried out a new button style for purchasing the reach units, could do with some feedback compared to the green buttons

Changed the appearance of the t2 reach sergeants
Gave the t2 reach sergeants the small barricade, like vanilla game squad leaders
Added the "artillery" tag to the wraith's in multiplayer. This might change how the ai use them, but unsure atm
Gave the passenger warthog and shadow a resupply function again, but only infantry ammo like the FMTV