Call to Arms

Call to Arms

Colts Halo Factions
Showing 41-50 of 101 entries
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Update: 19 Apr, 2021 @ 3:48am

Update 59:

Added Falcon variant with grenade launchers as the side turrets
Added the halo Reach rocket launcher
Gave the reach unsc units that had the h3 rocket launcher, the hr rocket launcher instead
Added (6) Reach female trooper skins
Added a folder of reach units in "human/mp"
Added Reach female trooper voice pack (includes both female trooper variations)

Updated the Shadows destroyed models so that they explode into a bunch of smaller pieces
Removed the seating area from the ammo variant of the Shadow and replaced it with some ammo boxes
Removed the ammo resupply function from the hr passenger warthog
Added a dedicated ammo resupply warthog (not added to multiplayer/skirmish yet)
Added a new map by VerticleStudio (Horizon)

Update: 15 Apr, 2021 @ 4:08am

Update 58:

Fixed the Falcon so that all the crew can board rather than just the pilot

Update: 15 Apr, 2021 @ 3:04am

Update 57:

Added the UNSC Falcon (See note 1 down below)
Added the Covenant Shadow (Armed, Unarmed & Ammo variants)

Added the Reach magnum (model + sounds)
Gave the reach units who had the h3 magnum, the reach magnum instead
Added the Reach grenade launcher (model + sounds)

Increased the UNCH3 Hornet MP cost from 200 to 825
Altered the COVR Ghost (not ghost_ai) so that when stood still in direct control, you can turn it with the mouse
Moved all the vehicles that were in the COVR folder into COVE, please tell me if you run into any errors caused by this. Sorry if this has messed with any maps
Added field icons to the brute versions of the covenant vehicles

Notes:
1) The falcon has turned out really well except for one major flaw. I cannot for the life of me work out a way to get two separate rotors spinning without completely custom animating the vehicle, so instead it just has two static blurs in place of the rotors.

Update: 8 Apr, 2021 @ 9:06am

Update 56:

Added the COVB faction to skirmish/multiplayer
Made the ai able to play as the COVB faction
Added 5 new props to "construction/_halo/unsc"

Added the red plasma rifle and spiker ammo to the resupply points
Added button icons for each wave you can spawn in conquest as UNSCH3
Added some icons for the UNCH3 conquest research tree
Added an early version of the h3 brute chopper (See note 1)
Upgraded the AP value of the Wraith's main cannon so it can now actually damage a Scorpion
Fixed the small barricade button crashing the game
Increased the MP cost of jackal carbine units from 20 to 30
Added slight AOE damage to the banshee turrets
Remade the Hornets machine gun to mostly share stats with the vanilla game 30mm_m230 so now the hornet will actually use its turret against infantry
Changed the hornets target class and armour so that infatry will shoot at it and can damage it
Removed some lines from the Bloodthirsty brute voice variation that referenced the Arbiter and Flood
Added H2 Brute (Cruel) to the brute voice pack
Removed the multiplayer test map
Increased the h2a plasma pistol AP value from 3 to 5

Reduced the CP cost of armoured marine units in the CE UNSC faction from 3 to 2.25
Added an engineer unit to the CE UNSC faction
Added an engineer team for purchase in skirmish/multiplayer as the CE UNSC

Notes:
1) I'm suspending further development on the chopper for now due to technical issues with it.

Update: 4 Apr, 2021 @ 4:46am

Update 55:

Reverted the Covenant barrier replacing the small sandbag barricade as clicking it just crashed the game in skirmish modes.

Update: 4 Apr, 2021 @ 3:58am

Update 54:

CONQUEST
This update includes a very early implementation of the UNCH3 faction into conquest (You can tell which one is playable because when selecting a faction to play in conquest they no longer have a big black and white missing texture box. A lot of UI stuff is missing and there's probably a lot of issues so if you have any problems and balance suggestions please comment about them so I can know.

Any missions you select that shows the enemy faction as a missing texture box won't have any enemies there (so basically a free win), as I think I need to make the covenant playable in conquest before the AI can use them, and that will obviously take some time.

I basically need as much feedback as I can get on this, because I haven't played any conquest before now so I don't know much about the workings of the mode and things I may have missed.
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Added the brute plasma rifle
Gave the brute plasma rifle to the brute captain minor and major units
Added the mauler shotgun
Gave the mauler to the brute captain minor and major units as a sidearm
Added H3 Brute #3 and H2 Brute (Bloodthirsty) to the brute voice pack

Updated the brute captain skin to not have his chestplate bent as much
Replaced the song when selecting the "Single" tab on the main menu
Added a test map to the multiplayer, this is just for testing how to make new maps playable in skirmish/mp
Replaced one of the main menu background variations with a h2a high charity wallpaper

Update: 2 Apr, 2021 @ 3:09am

Update 53:

Added the H3 brute captain skin (uses the same textures as the brute minor so already has minor, major and ultra texmods)
Added new brute units to the COVB folder that use the new skin/texture combinations; Captain_Minor, Captain Major & Captain Ultra
Populated the COVB folder with the grunt, jackal and engineer units from COVE

Gave the brute units molotovs instead of frag grenades
Replaced the vanilla small sandbag barricade with the covenant barrier, and allowed Covenant engineers to build it in the field
Added a new map by Dayton (Destroyed Port)

Update: 25 Mar, 2021 @ 3:44am

Update 52:

Added the brute spiker (halo 3 sounds + model)
Gave the COVB brute minor the new spiker
Added the brute shot (halo 3 sounds + model)
Added halo 3 brute major skin
Added ultra texmod for the brute major skin (See note 1 below)
Added brute major and ultra units to the COVB folder that uses the new corresponding skins
Added H3 Brute #2 to the Brute voice pack

Adjusted the h3_shotgun stats again. Now it just mimics the Bekas-12m shotgun from the vanilla game but with higher damage and lower range
Added specular texture to the brute minors armour (made it shiny)
Added halo reach weapons by FixRain; Assault rifle, DMR, Sniper rifle and Shotgun (plus sounds)
Added the new reach weapons to the reach unsc units in human/halo
Replaced the reach unsc BR units with DMR units

Note 1:
For my choice of colours, I based it off the Jumper brute ranks from Halo 3 ODST which had a major in red and ultra in a muddy gold so that's what I've done with my regular brute infantry too.

Update: 17 Mar, 2021 @ 5:35am

Update 51:

Added halo 3 brute skins: No-Armour, Minor (See note 1 at the bottom)
Added the following brute units to human/mp/covb: brutetest, Minor
To give the brutes a unique twist, I've made it so they gain veterency ranks twice as fast as other units, meaning they gain health buffs with half the amount of kills
Added a brute namelist
Added a brute voice pack, currently includes: Halo 3 Brute #1

Added first and last name list to the HRodst voice pack
Added unit portraits to the UNSCH3 odst's, pilots, tankman and spartans
Added unit portraits the the COVE jackals and engineer

Gave the unsch3 female AT unit the correct unit portrait
Removed the 3 unused odst units from the unsch3 folder
Removed the elite and grunt test units from the COVE folder

Notes:
1) I've decided that with the brutes I'm going to take some "artistic liberty" when it comes to their colours. Since when I export their armour textures they are black by default and I have to recolour them manually anyway, I've decided that I'm going to try giving them more interesting colours relating to their ranks, similar to the elites. This is mainly since in my opinion the many blue's of halo 3 are kind of boring.

Update: 13 Mar, 2021 @ 10:04am

Update 50:

Updated the version number