Call to Arms

Call to Arms

Colts Halo Factions
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Update: 14 Jul, 2021 @ 9:46am

Update 79:

-Added the Spirit dropship (Reach model)
Due to it lacking the 2 side turrets that the Phantom has, I've increased the armour of the Spirit to 100 in comparison to the Phantoms 30
-Had the Spirit replace the Phantom in the COVE faction in skirmish/conquest
-Revamped the phantom (and now spirit) main turret
Another shoutout to Unknownss for letting me use FX from the Trifectum mod

-Edited the third person camera position of; Phantom, Spirit, Reach Pelican & CE Pelican

-Upgraded the armour rating of the mortar wraiths to match the armour of the vanilla game t-72
-Increased the range of the wraith mortar
-Increased the energy of the wraith mortar explosion from 60 to 75, increasing its damage potential especially against scorpions.

Update: 11 Jul, 2021 @ 7:15am

Update 78:

-Fixed the COVE shadows spawning with Brutes, now they spawn with grunts as intended
-Added a stealth texture for the new H2A elite skin
-Added the H2A ranger skin
-Changed the COVE ranger and stealth elites to use the new skins

Update: 8 Jul, 2021 @ 8:27am

Update 77:

-Added a new remake of the H2A Elite skin. This one is much better optimised for the game and it is the first humanskin I've made with LOD models (lower poly models as the camera gets further away to help with performance)
My plan is for this elite model to be the basis for all the future elite armours I add to the game (excluding any skins from older games that I might add)

-Added rank variations of the new H2A Elite skin; Minor, Major, Ultra, Zealot, SpecOps
-Changed the following COVE elite units to use the new skins; Minor, Major, Ultra, Zealot, SpecOps

-Added the new AA wraith fuel rod ammo to resupply points
-Reduced the AI's priority to spawn snipers as the CE Covenant
-Increased the wait time between buying Scorpions in skirmish to 300 seconds for all unsc factions
-Added elite unites using my old h2a skins to the "human/halo/halo 2/anniversary/covenant" folder
-Removed the beeping and recharge sounds from elite and jackal shields going down
-Removed the weapon specific zealots and honor guard elites from the COVE folder

Update: 6 Jul, 2021 @ 6:13am

Update 76:

-Standardised the unit and vehicle costs of the COVB faction
Revamped the COV (CE) faction
-Standardised unit/vehicle costs
-Added SpecOps Grunt and SpecOps AT Grunt
-Added new squads
-Updated the ai spawn script to use the new squads

-Updated the CE jackal shields to function like the newer jackal shields
-Added (CE) to the titles of the two CE era factions in skirmish/conquest
-Reworked the AA Wraiths to fire guided fuel rod shots, like the vanilla game Bradley. Hopefully this makes it a more viable AA vehicle
To balance it out a bit, it now can only fire 6 shots before needing to reload and the reload time has been increased

Update: 30 Jun, 2021 @ 11:23am

Update 75:

-Standardised the unit and vehicle costs of COVE
-Removed COVE support team and fire team
-Gave the CE Banshee the same sound effects as the more recent ones
-Gave the CE Pelican the same sound effects as the recent ones
-Added the unsch3 motorised squads to the research tree in conquest, fixing a CTD in the process

Update: 29 Jun, 2021 @ 4:30pm

Update 74:

-Removed the first person zoom texture from: UNSC Shotguns and Assault rifles + COV Plasma Rifles, Needlers, Plasma Pistols, Mauler and Spiker
-Added new first person zoom textures(scopes) to: UNSC Rocket launchers, Snipers, Smgs, Pistols & Battlerifle
(Big thanks to Unknownss again for giving me permission to use the scope textures from Trifectum)

Revamped the CE UNSC faction
-Gave the unsc sniper a halo magnum
-Added an odst sniper unit
-Made all the non-ODST and non-Sgt marines tier 2
-Standardised squad makeups and vehicle costs to match the other factions
-Updated the AI spawn script to use the new squads

Update: 28 Jun, 2021 @ 5:11am

Update 73:

-Added motorised infantry squads to the UNSC Navy in skirmish/conquest
-Standardised the unit costs of; UNSCH3 & UNSCR

-Added the new brute units to the ai purchase list
-Made the ai half as likely to buy wraiths as COVB and COVE
-Added an ODST grenade launcher unit to the UNSC Army faction
-Added an ODST Grenadier squad + motorized squad to the UNSC Army faction
-Increased the armour of all scorpion variants to match the t-80um, except for the engine blocks
-Increased the wraith shots damage and armour penetration to compensate for the increased scorpion armour but reduced the blast radius (The wraith is probably unbalanced and spazzy now because I've not done a huge amount of testing on it)
-Added 4 extra rockets to the inventory of the Reach AT marines

Update: 23 Jun, 2021 @ 4:45pm

Update 72:

-Changed the crew of most vehicles for each faction in skirmish/conquest to new tx_tankman_01 units. This should stop the game crashing when resupplying a hijacked vehicle in conquest. However, this means that some vehicles may be more vulnerable if they have exposed crew

(This has potentially messed with the costs of some units / vehicles. I've tried to check through everything but I might have missed something

-Updated the UNSC Navy unit/vehicle costs to match the balancing of the more recent factions
-Revamped the COVB faction
-Made the COVB faction playable in Conquest

-Removed the bullet drop from the mounted plasma turret

Update: 22 Jun, 2021 @ 3:58am

Update 71:

-Added a new structure to "construction/_halo/cov/building" (It's pretty bad but you'll have to bear with me as I both dislike making buildings and am just bad at it. I also experimented with LOD models for the first time with this building)
-Added a flood infected jackal skin (halo wars 1 model + Minor and Major texmods) (A weird first choice for flood skins I know, but I was interested to see how well halo wars models exported over)
-Added a flood voice pack (halo 3 sounds)
-Added 3 flood jackal units to use the new skins and sounds in "human/halo/halo wars/flood"

-Gave the UNSC Navy the Halo Reach ammo warthog in skirmish+conquest temporarily until I give them their own model
-Removed the missions by Stalker666 (he's going to host his own mod page for his missions)

Update: 20 Jun, 2021 @ 1:42am

Update 70:

-Removed some unused FX that I accidently left in the last update from some testing (Left in the purple covenant fire effect)
-Added 2 new props to "construction/_halo/cov/fence"
-Doubled the reload time of the Wraith's main cannon
-Reduced the hp of jackal energy shields down from 10k to 1k for minor and 2k for major, matching the shield strength of elite minor and majors
-Fixed the CE Sniper rifle firing like the assault rifle if spawned in the editor as an individual item
-Altered the stats of all my snipers and beam rifles to match the stats of the vanilla game M107A1
-Lowered the damage and raised the range of the h2a carbine to match the vanilla g3a3
-Reduced the fire rate of the DMR so that ai don't fire it like an assault rifle
-Added the wraith "shells" to the heavy resupply list
-Added red plasma (brute plasma rifle) and blue aoe plasma (banshee) to the light resupply list