Call to Arms

Call to Arms

Colts Halo Factions
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Update: 8 Nov, 2021 @ 4:56am

Update 99:

-Fixed a crash when spawning jackals with energy shields
(This required changing the PATHER file so hopefully this hasn't broken anything else)

Update: 31 Oct, 2021 @ 9:52am

Update 98:

-Edited the flood escape mission again
(Fixed heroic mode waves not spawning, fixed countdown between waves, fixed infection forms standing still instead of attacking odst)

Update: 31 Oct, 2021 @ 9:12am

Update 97:

-Edited the flood escape mission
(Reduced the initial flood wave, fixed the mission failing if a recruited marine dies, fixed missing fog effect)

Update: 31 Oct, 2021 @ 7:46am

Update 96:

-Added tag based flood infection script based on the COD Zombie mod code
(Big thanks to the original zombie mod creators and Guga for his CtA adaption)
(I'll be adding a flood tutorial section to the mod customisation forum on the mod workshop page)
-Added infection forms (Halo 3 model)
(Thanks to Lt. Hawk for his .anm files)
-Added halo wars flood grunt skin+texmods; ultra, minor, major, specops, heavy
-Added units for the new flood grunt skins
-Added flood infected odst skin+unit
-Added 18 melee combat forms (Generic, H2A Elite, H3 Marine, H3 ODST, HW Jackal, HW Grunt +rank variants) located under "fauna/flood"
-Created a survival mission "Flood Escape" that can be played from the campaign menu to showcase the new flood
(It's my first map and mission so it's a bit crappy and probably buggy so feel free to report errors to me)

-Added 6 flood landscape textures for map making located in the folder "halo/flood"
-Added 5 covenant landscape textures for map making located in the folder "halo/cov"
-Fixed some loose polygons on the h2a flood elites hip
-Increased the max range of magnms from 60m to 100m
-Edited the texture of the h3 flood marine, made the original texture a texmod named "original"

Update: 26 Oct, 2021 @ 2:28pm

Update 95:

-Added the UNSC Mongoose (H3 model)
-Added a police variant of the H3 Mongoose
-Added the mongoose to the UNSC Navy in skirmish/conquest as an empty vehicle you can spawn in to manually move some troops
-Added 4 new police skins/units
-Added a police variant of the Falcon
-Added the H3 odst police pelican
-Added some reach marine (not troopers) units as t3 infantry to "-human/halo/reach/unsc/marines" in the editor

-Fixed some model issues with the h3 warthogs
-Added a "throw crew" tag to the mongoose and warthogs, so the crew should be thrown out of the vehicle when it explodes rather than just being vaporised
-Removed the motorised squads from the ai spawn script in Conquest mode
-Gave the Wolverine extra grenade launcher ammo in its inventory
-Significantly reduced the armour rating of COVE and COVB wraiths

Update: 12 Oct, 2021 @ 10:19am

Update 94:

-Added the Halo 3 Warthog (LMG version)
-Replaced the H4 LMG Warthog with the new H3 one in skirmish and conquest for the UNSC Navy
-Added the Halo 3 Warthog (Passenger version)
-Replaced the HR Passenger Warthog with the new H3 one in skirmish and conquest for the UNSC Navy
-Added a police variant of the H3 Warthog
-Added a police variant of the H3 Passenger Warthog
-Added a police variant of the H3 Hornet
-Added 4 new police skins+units ("-human/halo/halo 3/nmpd")

-Added 3 new UNSC props ("construction/_halo/unsc/entourage")
-Moved police vehicles one folder deeper into the Civilian tab, they're now in "-vehicles/civilian/_halo_police"
-Added icons for CE factions in Conquest faction selection that tell people they're not playable
-Added the GoH standing cover animation, so infantry crouch from standing cover rather than spinning and crouching

(I received a commission to work on some police stuff so that's why there's suddenly been some more police content)

Update: 3 Oct, 2021 @ 3:01pm

Update 93:

-Added a new Patron spartan, Scoob
-Added the police cruiser from Halo 3 ODST (In the vanilla game civilian vehicles folder)
-Added Flood infected marine skin+unit (halo 3 model)

-Compressed the 2 Wolverines into my entity.pak folder, so hopefully this hasn't messed them up at all

Update: 2 Oct, 2021 @ 8:45am

Update 92:

-Added a new Patron spartan, Tex
-Added the UNSC Wolverine (Halo Wars model minus the tracks which are from the vanilla t-62 but squished)
-Gave the Wolverine to the UNSC Navy and Army in Skirmish+Conquest

Update: 7 Sep, 2021 @ 3:15am

Update 91:

-Increased the speed of the spectre
-Removed the glow effect from the spectre's console to reduce the lag it caused when selected

Update: 5 Sep, 2021 @ 5:51am

Update 90:

-Added the covenant Spectre (H2A model) (Added to Covenant Elite leader in skirmish/conquest)

-Added a texmod to all the NMPD skins that removes the writing on their visors
-Added ai avatar icons for; UNSC, UNSCH3, UNSCR, COVE and COVB in multiplayer
-Added a load of idle animations from GoH that can be used by mission makers
-Added some weapon idle animations from GoH (these ones do auto play for infantry holding weapons)
-Added 3 unarmed idle animations from GoH