Caves of Qud

Caves of Qud

WM Extended Mutations [Stable Edition]
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Update: 11 jan 2023 om 11:41

- All gelatinous form mutations should now properly remove their Globuls and effects via unwishing or demutating.
- All gelatinous forms received a revamp in the regeneration department are now immune to head decapitations (since they are essentially an amorphous form) and will now regenerate limbs at accelerated rates sometimes even instantly. They also have slightly faster health regeneration.
- The description for Psychoplethoric Deterioration now includes the range. Also the energy cost rate of the move has been both adjusted and fixed, the cooldown only fires if the move is successful.

Update: 27 dec 2022 om 4:25

[implemented Tail Replacement system for the Serpentine Form Issues regarding tail vanishing, this is a temporary fix method until I can determine the actual issue of why its not working.]

[Commencing testing with Improved Mutations, so far there haven't been any issues, so as of now I am removing it from the noncompat list.]

Update: 24 jul 2022 om 13:05

*Fixed possible laoding error

Update: 13 jul 2022 om 7:59

- Fixed lack of cooldown on several mutations.

Update: 13 jul 2022 om 7:58

- Fixed lack of cooldown on several mutations.

Update: 4 jul 2022 om 1:37

- Fixed issue causing Ovipositors cooldown to to not set off after first ability.

Update: 25 jun 2022 om 10:25

[Update for most recent vesion]

Update: 28 mei 2022 om 19:20

-- Adapted for current version.

Update: 26 mei 2022 om 17:40

- Added Extra parameters to Combustion Blast regarding exceptions on helms and whether they cause explosions.

Update: 22 mei 2022 om 19:59

- Psychbrachiomancy should have proper hand slots now.