Stellaris

Stellaris

Acquisition of Technology
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Update: 23 Mar, 2022 @ 8:40am

- Added access to Kool Aid Protocol for machine and synth empires.
- Added XP boost event to machine and synth empires (requires at least alpha tier or better)

Update: 20 Mar, 2022 @ 6:08am

- Delta Tier Clerks now produce 6 Trade value and 6 Ameneties. (Was 12/12 before)
- Alpha Tier Clerks now produce 12 Trade value and 12 Ameneties. (Was 5/18 before)

Update: 14 Mar, 2022 @ 7:07am

- Updated to latest ACOT mod update.
- Removed some unnecessary megastructure overwrites, that unwantedly occluded ACOT changes.
- Fixed Herculean construction getting invalid build stages.
- Updated the Precursor Databank Reimagination Project to account for the latest changes.
- Fixed a crash when getting defeated invading the Phanon Vault.

YAMERO?

Update: 7 Mar, 2022 @ 3:14am

- Fixed incorrect `has_job` job weights for various jobs, possibly causing issues with job swapping and demotion timers.

Update: 2 Mar, 2022 @ 10:20am

- Fixed missing icon bug for Phanon Class 11 Singularity tech.

Update: 2 Mar, 2022 @ 6:31am

- Added a warning for the Dark Matter Production Core project so that the players are encouraged to close any open window to prevent the activation button from bugging out.
- Fixed missing icon for the Stellarite Empyrean Worship Tech.
- Fixed missing icon for the Phanon Empyrean Worship Tech.

Update: 23 Feb, 2022 @ 9:42am

- Updated to Stellaris v3.3 'Libra'
- Swapped most of the influence cost for unity cost.
- The bureaucratic jobs or any other building no longer produce admin cap. Instead they produce great amounts of unity.
- Updated the scripted trigger for the planetary diversity planets.
- Introduced a lesser version of the Ignem Aeternum to be mounted on normal ships. It has half the damage and double the reload time. The OG Ignem is reserved for the (buildable) Phanon Ships only.

Update: 3 Feb, 2022 @ 3:34am

-Restructured the superior constructs decision code to use a case-switch instead of many if-statements.
-Offloaded that new switch statement into a scripted trigger, to make it easier for other mods to overwrite it.

Update: 24 Jan, 2022 @ 4:47am

-Fixed Insane Allocation to sometimes bug out and not yield any score towards the reimagination project.
-Changed the event scopes of some old special projects from planet to country as they should be.
-Changed the Pylon Star list to only start appearing once the player has researched the Stellar Converter technology.

Update: 18 Jan, 2022 @ 5:51am

-Fixed typo in "can_orbitable_repair_ships" game rule.