Stellaris

Stellaris

Acquisition of Technology
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Update: 11 May, 2022 @ 7:51am

- Updated the renounce ascendancy event from latest ZOFE files.
- Updated the event to generate ZOFE hedonist pops with the latest code from ZOFE.
- Increased the duration of the Energyze Society edict to match the duration of the blocker flag to prevent new pops from becoming hedonists.
- Replaced the check for 'ascended_empire = yes' to 'is_zofe_country = yes' to be more in line with the rest of ZOFE.

Update: 9 May, 2022 @ 11:33am

- Added english dummy localisation files for all supported languages in Stellaris. This should allow one to play with their native language without having broken/missing mod translations.

Update: 9 May, 2022 @ 6:02am

- Adratic Rift Generators now only require Stellarite Capital buildings instead of Phanon level ones, helping you kickstart your Phanon economy.
- Updated the scripted trigger from ACOT to allow various ACOT army types to be built with the new AoT Tier building upgrades.
- Disabled a redundant ZOFE event that granted upgrades to Fallen Automated Buildings which are replaced by ACOT tier buildings anyways.
- Reduced total score for the Production Core Project (Grants Fallen Automated Buildings when finished) from 2000->1000.
- Halved all Production Core Project penalty costs in case of failures, making the project less frustrating in case RNGesus is not on your side.
- Drastically increased unity costs of all ACOT armies where applicable.

Update: 7 May, 2022 @ 11:31am

- Fixed some issue with the precursor databank using outdated events.
- Moved the Planetary Shield cleanup event to be on a yearly instead of a monthly pulse, improving performance.
- Updated AoT Planet Killer scripted trigger from latest ACOT.

Update: 29 Apr, 2022 @ 7:33am

- Fixed a potential issue where Dark Energy and Deepspace Sigma Habitats would play their selection sounds way too loudly.
- Added missing descriptions for various AoT planet types habitability traits.

Update: 28 Apr, 2022 @ 3:28am

- Removed the requires no existing megastructure fail case for the Phanon Great Wall, preventing you to built in certain circumstances where you should be able to build one.
- Added all ACOT precursor ships to be buildable from the Warbarge.
- The Phanon Great Wall spawns now directly the turret bases, effectively skipping one stage, halving the amount of clicks necessary to get all turrets online. (Only applies to Great Walls sections built after this patch.)
- Drastically increased the alloy cost for all stages of the Phanon Great Wall.
- Corrected some descriptions of the Phanon Great Wall.

SPACE WALLS KEEP THEM BADDIES AT BAY

Update: 25 Apr, 2022 @ 9:40am

- Reworked scripted triggers for better compatibility with the Merger of Rules Mod.

Update: 22 Apr, 2022 @ 11:49am

- Fixed description of Omega Tier Enigmalith to account for the fact, that it no longer produces light matter.
- Fixed the Land Emissary decision to work with Sigma and Phanon Tier equipment.

Update: 16 Apr, 2022 @ 9:01am

- Fixed Phanon tier herculean sections being inferior to the Sigma tier in all regards.
- Fixed Phanon tier herculean sections using the old herculean model instead of the new one.
- Added the Warbarge and Gatekeeper to be buildable from the Herculean.
- Added runic power cost to the Phanon Herculean sections.

Update: 1 Apr, 2022 @ 4:58am

-Removed unused overwrites from the alpha matter events regarding the handling of uprisings.