Stellaris
Acquisition of Technology
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Mis à jour le : 9 mai 2021 à 6h34

- Fixed dark matter habitats, stolen from Fallen Empires, not upgrading correctly and thus not showing the appropriate mesh. (Requires new game)
- Fixed Fallen Empire dark matter habitats being spawned with too many buildings and also the wrong ones. (Requires new game)
- Added organic pop assembly for sigma tier clone vats. (Thanks SOPHIA for finding the issue)
- Added the automated buildings back to the game. They can be acquired without ZOFE ascension.
- Added a new event chain with a custom UI to provide the means to develop the necessary technology for automated buildings in an immersive way.

Mis à jour le : 30 avr. 2021 à 5h47

- Buffed Stellarite strongholds to give +200% health, damage and morale to any newly spawned army. The effect stacks with other Stellarite strongholds. This should help to scale better with fewer armies spawned being, more powerful.
- Fixed Stellarite Dragoon jobs not properly reducing crime for gestalt type of empires.
- Fixed Dark Matter enforcers not reducing crime properly for gestalt empires.
- Fixed Stellarite Giga Fortress operators not reducing crime properly for gestalt empires.
- Added missing Dark Matter giga fortress operator drone job for gestalt empires.
- Changed the Omega Tier enigmalith to use base ACOT stats, so that stellarborne crisis balance is not thrown into the gutter.

Mis à jour le : 27 avr. 2021 à 8h23

- Fixed Stellarite Dragoons not spawning any defensive armies.
- Changed the Omega Tier Enigmalith to cost 250.000 energy, 100.000 stellarite and 5.000 light energy to upgrade and also added a 5.000 energy and 2.500 stellarite upkeep.
- The Omega Enigmalith now also produces solely 500 light energy and nothing else, loosing the other resources produces by the stellarite tier enigmalith.

Mis à jour le : 26 avr. 2021 à 5h38

- Fixed clerk jobs not being taken when synth ascended.
- Updated a game rule from latest ACOT update.

Mis à jour le : 24 avr. 2021 à 6h12

- Ported the relevant changes from the last ACOT update.

Mis à jour le : 22 avr. 2021 à 6h53

- Adopted the latest ACOT update changes to properly sort capital and military buildings in their appropriate positions.
- Buffed the sigma Giga Fortress to give +5000% of morale, damage and health increase. This should help with the reduced amount of armies to still get
non-rookie numbers for defenses.
- Buffed sigma strongholds to give +100% more morale, damage and health increase per each stronghold build.

Mis à jour le : 17 avr. 2021 à 7h45

- Added the new Imperial Core capital buildings to the scripted triggers in the mod.
- Fixed capital buildings getting potentially downgraded when retrofitting a habitat to delta,alpha or sigma tier.
- Reduced the total amount of disctricts for delta,alpha and sigma habitats from 8->5,12->7 and 16->10, since the job outputs were buffed as well.
- Nerfed the amount of extra districts that the alpha and sigma tier capital buildings give by half, as well as the amount of jobs they provide.
- Building the tier 2 or 3 stellarite generators now provide 1 e.g. 2 additional stellarite savant/sun master job per stellarite district on a sigma habitat.
- Delta, Alpha and Sigma tier capital buildings now also provide additional building and branch office slots just like the vanilla buildings do now.
- Corrected the phanon warbarge engine effect while moving to be proper red now as it should be.

Mis à jour le : 16 avr. 2021 à 10h58

Updated to Stellaris v3.0

Mis à jour le : 17 mars 2021 à 7h04

- Fixed an issue with the planet icons for the new habitats after the recent planetary diversity mod update not being displayed correctly.

Mis à jour le : 12 mars 2021 à 10h17

- Fixed the DM tier Warabarge to have it's Titan beams located on the wrong side.
- Nerfed the amount of guns per tier for the Warbarge for all variants.
- Reduced the flat amount of hull,armor and shields of the warbarge since it was too OP.
- Added Phanon Tier segments to the Warbarge.

WARBARGE? SOUNDS SWEDISH TO ME.