Stellaris
Acquisition of Technology
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Mis à jour le : 9 mars 2021 à 9h00

- Fixed the annoying Ressurrect Leader prompt for the Ressurrection Vats, that happened when a leader from the available pool of leaders gets removed an replaced with new leaders.
To be eligible for ressurrection, a leader must've leveled up at least once now.

RETIREMENT IS ILLEGAL AND PUNISHED BY DEATH

Mis à jour le : 7 mars 2021 à 5h06

- Added additional safeguards to (hopefully) properly restrict automated buildings from being researchable/buildable when ZOFE is not installed as they won't work without it.

Mis à jour le : 27 févr. 2021 à 9h46

- Added new Stellarite components to the Emissary to allow to directly establish a Stellarite Tier planet on colonization.

Mis à jour le : 22 févr. 2021 à 9h10

- Changed the description text for the Gatekeeper reimagination program to be more destinctive from the Hyperion.
- Added the stellarite stronghold to count as proper prerequisite for several ACOT type armies.
- Fixed Gatekeeper Phanon sections using wrong prerequisites.
- Changed the Gatekeepers to now also require to have reimagined the Precursor Hyperion first on top of the Precursor Guardion and Sentinel.
- Changed the Warbarge reimagination project to require having reimagined the Gatekeepers first.

Mis à jour le : 22 févr. 2021 à 7h10

- Fixed a fix to fix the fixation on fixes, to fix the Alpha Tier buildings while still being able to upgrade them should you have acquired the Fallen Empire DM version of them but not use ZOFE.

Mis à jour le : 22 févr. 2021 à 6h54

- Fixed a bug that made several Alpha tier automated buildings techs appear without being able to build them when not having ZOFE installed.

Mis à jour le : 20 févr. 2021 à 10h20

- Added an additional check to make sure an important flag is set, in case the mod was applied to a an existing savegame, to prevent certain unwanted techs to appear.

Mis à jour le : 19 févr. 2021 à 7h35

- Fixed God Mech army having wrong build prerequisites preventing the player from being able to build them.
- Fixed Hive Mind Terror from beyond army having wrong build prerequisites preventing the player from being able to build them.

Mis à jour le : 18 févr. 2021 à 13h42

- Fixed missing description for Sigma Gatekeeper.
- Fixed wrong prerequisite for the sigma warbarge and sigma gatekeeper, they required the stellarite conduit to be researched instead of just the base sigma reactor.
- Fixed zero research cost for Gatekeeper and Warbarge.
- Fixed a bug that prevent the precursor reimagination project for the Warbarge, Gatekeeper, Enigmalith and Dark Matter habitat if all other precursor projects were done first.
- Added the ability to build Enigmaliths over ringworlds.
- Fixed the Alpha Gatekeeper mesh missing it's front spinal mesh.

BUGS? *SQUISH* I AM DOING MY PART!

Mis à jour le : 18 févr. 2021 à 4h14

- Fixed getting Fallen Empire Warbarge build option eventhough it should not appear for players as they got their own variants to build.
- Added Gatekeepers and Warbarges to be buildable by precursor,sigma and stellarborne fortresses/prism of valor.
- Fixed missing and description for omega tier Gatekeeper tech.
- Fixed missing tech prerequisite daisy chain for gatekeepers requiring the previous levels to be researched now for the next.
- Created missing icon for Omega Gatekeeper Tech.
- Added a maximum buildable limit of 100 Gatekeepers.