Stellaris

Stellaris

Acquisition of Technology
Zobrazuje se 211–220 z 275 položek
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Aktualizace: 27. dub. 2021 v 8.23

- Fixed Stellarite Dragoons not spawning any defensive armies.
- Changed the Omega Tier Enigmalith to cost 250.000 energy, 100.000 stellarite and 5.000 light energy to upgrade and also added a 5.000 energy and 2.500 stellarite upkeep.
- The Omega Enigmalith now also produces solely 500 light energy and nothing else, loosing the other resources produces by the stellarite tier enigmalith.

Aktualizace: 26. dub. 2021 v 5.38

- Fixed clerk jobs not being taken when synth ascended.
- Updated a game rule from latest ACOT update.

Aktualizace: 24. dub. 2021 v 6.12

- Ported the relevant changes from the last ACOT update.

Aktualizace: 22. dub. 2021 v 6.53

- Adopted the latest ACOT update changes to properly sort capital and military buildings in their appropriate positions.
- Buffed the sigma Giga Fortress to give +5000% of morale, damage and health increase. This should help with the reduced amount of armies to still get
non-rookie numbers for defenses.
- Buffed sigma strongholds to give +100% more morale, damage and health increase per each stronghold build.

Aktualizace: 17. dub. 2021 v 7.45

- Added the new Imperial Core capital buildings to the scripted triggers in the mod.
- Fixed capital buildings getting potentially downgraded when retrofitting a habitat to delta,alpha or sigma tier.
- Reduced the total amount of disctricts for delta,alpha and sigma habitats from 8->5,12->7 and 16->10, since the job outputs were buffed as well.
- Nerfed the amount of extra districts that the alpha and sigma tier capital buildings give by half, as well as the amount of jobs they provide.
- Building the tier 2 or 3 stellarite generators now provide 1 e.g. 2 additional stellarite savant/sun master job per stellarite district on a sigma habitat.
- Delta, Alpha and Sigma tier capital buildings now also provide additional building and branch office slots just like the vanilla buildings do now.
- Corrected the phanon warbarge engine effect while moving to be proper red now as it should be.

Aktualizace: 16. dub. 2021 v 10.58

Updated to Stellaris v3.0

Aktualizace: 17. bře. 2021 v 7.04

- Fixed an issue with the planet icons for the new habitats after the recent planetary diversity mod update not being displayed correctly.

Aktualizace: 12. bře. 2021 v 10.17

- Fixed the DM tier Warabarge to have it's Titan beams located on the wrong side.
- Nerfed the amount of guns per tier for the Warbarge for all variants.
- Reduced the flat amount of hull,armor and shields of the warbarge since it was too OP.
- Added Phanon Tier segments to the Warbarge.

WARBARGE? SOUNDS SWEDISH TO ME.

Aktualizace: 9. bře. 2021 v 9.00

- Fixed the annoying Ressurrect Leader prompt for the Ressurrection Vats, that happened when a leader from the available pool of leaders gets removed an replaced with new leaders.
To be eligible for ressurrection, a leader must've leveled up at least once now.

RETIREMENT IS ILLEGAL AND PUNISHED BY DEATH

Aktualizace: 7. bře. 2021 v 5.06

- Added additional safeguards to (hopefully) properly restrict automated buildings from being researchable/buildable when ZOFE is not installed as they won't work without it.