Stellaris

Stellaris

Acquisition of Technology
Showing 191-200 of 277 entries
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Update: 27 Sep, 2021 @ 5:01am

-Updated scripted triggers to latest ACOT version. There previously were statements that always evaluated to true, hence defeating their purpose.
-Fixed wrong stellarite empyrean temple icon name.

Update: 20 Sep, 2021 @ 8:01am

- Fixed the resurrection vats event for resurrection not firing, sending those poors souls into the void forever without a second chance.

Update: 17 Sep, 2021 @ 3:35am

- Fix for outdated army icons thanks to the amazing Lem 3.1 auto-updater tool https://github.com/F1r3Pr1nc3/StellarisModpackUtility/blob/master/modupdater3.1.exe

Update: 15 Sep, 2021 @ 6:50am

- Updated Mod to Stellaris v3.1 Lem

Update: 26 Aug, 2021 @ 8:55am

- Added missing precursor archive lore entries for the Warbarge, Gatekeeper and Enigmalith.
- Fixed the stellarite energy event not firing for ascended empires.

Update: 18 Jun, 2021 @ 4:46am

- Reworked the condition trigger for the Dark Matter Production Core Project to have its country requirement removed, as it could potentially block exotic country types from this event.
- Removed the country requirement for the Dark Matter Production Core tech itself, blocking any non default empire from being able to research it, eventhough they may have finished the required event.
- Removed redundant checks for the flag ''finished_dm_production_core_chain'' for each automated building since that is already handled by their prerequisite gateway tech.

Update: 14 Jun, 2021 @ 7:55am

- Fixed the Dark Matter Production Core event not firing for ZOFE ascended empires, thus locking them out of them juicy automated buildings.

Update: 10 Jun, 2021 @ 4:11am

- Fixed legacy of the Void origin colonizing planetary diversity hothouse worlds, where it should not.

Update: 6 Jun, 2021 @ 6:34am

- Fixed a typo in the Sigma Power Amplificiation Nexus description.

Update: 3 Jun, 2021 @ 7:44am

- Fixed tesseract library granting alpha jobs instead of stellarite tier jobs.