Stellaris

Stellaris

Acquisition of Technology
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Update: 16 jul 2022 om 8:46

- Fixed Phanon Megastructures not blocking the construction of other Phanon Megastructures.
- Added support for the Dawn of Ascension (DoA) mod resolving a possible conflict between their Automated Buildings and the ones used in this Mod.
Their ascension event now allows you to skip this Mods Dark Matter Production Core Project to unlock the AoT Automated Buildings.

Update: 15 jul 2022 om 9:57

- Fixed Phanon Emissary not spawning the appropriate Phanon Capital building, Garrison Armies and Starter Pops.

Update: 15 jul 2022 om 9:23

- Fixed wrong tech cost for Stellarite Palace
- Changed Gatekeepers to be buildable on the same locations as all the other precursor ships. (Usually requiring precursor databanks on starbases)
- Fixed a typo in the Sigma Class 7 Singularity resource cost which didn't properly add the Stellarite cost to it.
- Fixed MacRIPP Planets not properly reducing Runic Power costs of all buildings on it.

Update: 2 jul 2022 om 11:40

-Fixed missing Phanon Empyrean Shrine icon due to wrongly named icon file.

Update: 28 jun 2022 om 12:27

-Removed the AoT override for the ACOT option menu since it is now included in base ACOT itself.

Update: 22 jun 2022 om 5:39

- Fixed Emissary Message Beam not being able to be fired at the same kind of planets as in base ACOT.

Update: 19 jun 2022 om 13:36

- Fixed wrong prerequisite tech for the Alpha Tier Empyrean shrine.
- Fixed Delta Tier Empyrean Shrine not being buildable, despite having the tech.

Update: 6 jun 2022 om 13:06

- Added pop assembly to Stellarite Apothecaries and Brood Mothers.
- Added pop assembly to Phanon Apothecaries and Brood Mothers.

Update: 6 jun 2022 om 7:12

- Fixed the Dark Matter Production Core event window to work, regardless which other window is open.
- Reduced the granted research progress on the Dark Matter Production Core tech upon success from 80%->20%.

Update: 6 jun 2022 om 6:27

- Added a new scripted trigger to check if the Secrets Beyond The Gates (SBTG) Mod is installed. Without this check you may get Omega Tier techs without actually having Light Matter Reactors.
- Fixed MacR.I.P.P. planets not being per se eligible for building high tier armies eventhough they should.