Stellaris
Acquisition of Technology
275 sonuçtan 131 ile 140 arası gösteriliyor
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Güncelleme: 16 Tem 2022 @ 8:46

- Fixed Phanon Megastructures not blocking the construction of other Phanon Megastructures.
- Added support for the Dawn of Ascension (DoA) mod resolving a possible conflict between their Automated Buildings and the ones used in this Mod.
Their ascension event now allows you to skip this Mods Dark Matter Production Core Project to unlock the AoT Automated Buildings.

Güncelleme: 15 Tem 2022 @ 9:57

- Fixed Phanon Emissary not spawning the appropriate Phanon Capital building, Garrison Armies and Starter Pops.

Güncelleme: 15 Tem 2022 @ 9:23

- Fixed wrong tech cost for Stellarite Palace
- Changed Gatekeepers to be buildable on the same locations as all the other precursor ships. (Usually requiring precursor databanks on starbases)
- Fixed a typo in the Sigma Class 7 Singularity resource cost which didn't properly add the Stellarite cost to it.
- Fixed MacRIPP Planets not properly reducing Runic Power costs of all buildings on it.

Güncelleme: 2 Tem 2022 @ 11:40

-Fixed missing Phanon Empyrean Shrine icon due to wrongly named icon file.

Güncelleme: 28 Haz 2022 @ 12:27

-Removed the AoT override for the ACOT option menu since it is now included in base ACOT itself.

Güncelleme: 22 Haz 2022 @ 5:39

- Fixed Emissary Message Beam not being able to be fired at the same kind of planets as in base ACOT.

Güncelleme: 19 Haz 2022 @ 13:36

- Fixed wrong prerequisite tech for the Alpha Tier Empyrean shrine.
- Fixed Delta Tier Empyrean Shrine not being buildable, despite having the tech.

Güncelleme: 6 Haz 2022 @ 13:06

- Added pop assembly to Stellarite Apothecaries and Brood Mothers.
- Added pop assembly to Phanon Apothecaries and Brood Mothers.

Güncelleme: 6 Haz 2022 @ 7:12

- Fixed the Dark Matter Production Core event window to work, regardless which other window is open.
- Reduced the granted research progress on the Dark Matter Production Core tech upon success from 80%->20%.

Güncelleme: 6 Haz 2022 @ 6:27

- Added a new scripted trigger to check if the Secrets Beyond The Gates (SBTG) Mod is installed. Without this check you may get Omega Tier techs without actually having Light Matter Reactors.
- Fixed MacR.I.P.P. planets not being per se eligible for building high tier armies eventhough they should.