Stellaris

Stellaris

Acquisition of Technology
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Update: 15 aug 2022 om 12:33

- Fixed sigma stellarator and runic harmonizer to be researchable without their appropriate gateway technology, ruining your immersion and shattering your dreams.
- Fixed the Dawn of Ascension event chain not ending properly, when you gained the automated buildings via the AoT Dark Matter Production Core event chain. (Works only if you haven't ascended yet)

Update: 13 aug 2022 om 13:43

- Changed the code for the production core project to add a better fallback option. This should hopefully fix the Dark Matter Production Core Project getting stuck.

Update: 13 aug 2022 om 13:31

- Added a Production Core Project unstuck button, in case the game swallows the follow up event after the special project has concluded, making you stuck with an unfinished project which you could only advance via console command.
- Added the buildings added by the last update to the AoT debug event.

Update: 13 aug 2022 om 10:19

- Removed build limit of 3 from sky domes.
- Buffed the hive depot on all tiers to be on par with the mansion building for normal empires
- Added sigma and phanon Tiers of the Cryo Chambers for machine empires.
- Added sigma and phanon Tiers of the Dimensional Nexus.
- Prevented mansion tech appearing for machine empires which are not being able to build any mansions.

Update: 10 aug 2022 om 12:25

- Changed the Dawn of Ascension automated industry event giving you the Production Core tech as a research option instead of granting it right away. This should help rolling the new Automated Buildings.

Update: 8 aug 2022 om 9:29

- Added additional safetyguards to prevent the dark matter production core project from happening when you used the Dawn of Ascension way of acquiring the production core tech.

Update: 2 aug 2022 om 10:53

- Added the same functionality as the Stellarite Resurrection Vats to the Stellarite Evo Chamber for organic hive empires.
- Added the same functionality as the Phanon Kool Aid Vats to the Phanon Evo Chamber for organic hive empires.

Update: 24 jul 2022 om 9:54

- Changed the 'event aot_test_events.1' event to give every relevant ACOT/AoT technology for debugging purposes.

Update: 23 jul 2022 om 9:24

- Buffed Phanon Reactor booster to give 2000 -> 8000 ship power.
- Nerfed Phanon Reactor booster to not give 10% hull boost anymore.
- Boosted Phanon Precursor Escort ship reactor from 19200 -> 21000 power output.
- Boosted Phanon Precursor Battlecruiser ship reactor from 38400 -> 60000 power output.
- Boosted Phanon Precursor Hyperion ship reactor from 76800 -> 123000 power output.
- Boosted Phanon Precursor Herculean ship reactor from 250000 -> 500000 power output.
- Boosted Phanon Precursor Defense Platform reactor from 40000 -> 50000
- Boosted Phanon defensive station reactor from 8000 -> 10000 power.
- Added 55% speed increase for Phanon afterburners on top of the 25 chance to evade.
- Reduced Phanon Shield S/M/L slot ship energy cost from 750/1500/2500 -> 500/1000/2000.

DO YOU EVEN LIFT, JACK?

Update: 22 jul 2022 om 8:39

- Drastically buffed Phanon Armor components to be a half way upgrade to Omega Tier Armor.
- Drastically buffed Phanon Hull components to be a half way upgrade to Omega Tier Hull.
- Drastically buffed Phanon Shields components to be a half way upgrade to Omega Tier Shields.
- Increased the cost of Phanon Shields upgrade components to reflect the new buff.
- Increased the cost of Phanon Armor upgrade components to reflect the new buff.
- Increased the cost of Phanon Hull upgrade components to reflect the new buff.

WHERE WE ARE GOING WE NEED NO BALANCE