Total War: WARHAMMER II

Total War: WARHAMMER II

200% Unit Size Overhaul - Complete and Balanced Experience
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Uppdatering: 23 jan, 2021 @ 10:41

Uppdatering: 23 jan, 2021 @ 10:40

Uppdatering: 23 jan, 2021 @ 10:40

Uppdatering: 9 dec, 2020 @ 15:27

Updated to latest CA patch

Uppdatering: 8 nov, 2020 @ 14:13

Updated with latest changes. Also made changes to artillery (150% increase instead of 200%). Finally, made the sub mod independent so you do not need to enable the original mod to play the sub mod.

Uppdatering: 9 jul, 2020 @ 13:31

Updated for warmachine fixes.

Uppdatering: 8 jul, 2020 @ 12:12

Major fix applied to this mod and the sub mods. SFO submods will be updated soon also.

FIX: all support and missile monsters now correctly reflect the correct HP amount for the 200% and 150% versions. Also they are correctly x2 now in the double unit sub mod. Fixed a bug where the "blessed" stegadon and bastiladons were looking demorphed.

Uppdatering: 5 jul, 2020 @ 15:43

Uppdatering: 1 jul, 2020 @ 12:57

Updated Mod to 150% Single Unit HP (from 200% which proved overpowered). This does not change HP for Heroes and Lords which is set to 100% HP.

Uppdatering: 14 jun, 2020 @ 5:20