Arma 3
Aridin's Assets
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Update: 18 apr 2023 om 21:22

-hotfix, spelling is hard

Update: 18 apr 2023 om 21:13

-Added addon setting to force side relations (had a niche need for this)

Loadout settings from previous update are still work in progress, they don't currently work on dedicated servers. Will continue to work on.

Update: 11 apr 2023 om 13:00

-Reworked and fixed scripts
Respawn loadout script can be enabled through Addon Options

Additional scripts included allow saving and loading of loadouts through interactions. I've used these to allow players to load a set kit out in the field by adding the load loadout script to a resupply vehicle.

[this, "loadout", "player"] call ARDN_fnc_saveLoadout;
[this, "loadout", "player", 5] call ARDN_fnc_loadLoadout;
Parameter(s):
0: object to add the interaction on to
1: name to be displayed (also determines the variable used to save the loadout)
2: where to save the loadout ("missionProfileNamespace", "profileNamespace", "player")
3: loadout variable name (abreviate name, no spaces)
4: hold action duration (number) (only for loadLoadout)

Update: 10 apr 2023 om 22:29

Update: 8 apr 2023 om 14:17

-added functions related to saving, loading and repsawning loadouts.

Update: 9 mrt 2023 om 16:53

-added Crayola Clan insignia

Update: 2 okt 2022 om 23:34

-spooky

Update: 28 jul 2022 om 10:53

-Trauma Kit application time is now an Addon setting (first time implementing CBA settings, hopefully everything works as intended)

Update: 25 jul 2022 om 23:59

-Rhino Horn textures fixed
-Trauma Kits tweaked

Update: 20 jul 2022 om 12:36

-fixed missing texture errors