Natural Selection 2

Natural Selection 2

[Shine] Epsilon
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Uppdatering: 26 apr, 2015 @ 4:45

Fixed some small bugs:
- PGPStatus showed up for freshly connected players even though the round was already going on
- Typo in customspawns caused some script errors

Uppdatering: 26 apr, 2015 @ 3:56

Starting new project epsilon

Uppdatering: 21 apr, 2015 @ 10:11

Pregameplus:

- Be a pirate and hook more stuff at the first world's tick so other mods don't steal our gold (overload our hooked functions)

Uppdatering: 21 apr, 2015 @ 0:10

PregamePlus:
- Fixed that the DisableMines option was not working
- Fixed that the plugin hooks were registered twice when reloading it.
- Fixed compatible issues with CompMod
- Cover up for higher network latencies (up to 500 ms), so the status messsage uses the correct parameters.

Uppdatering: 19 apr, 2015 @ 16:21

Uppdatering: 18 apr, 2015 @ 0:37

Uppdatering: 17 apr, 2015 @ 13:44

Fixed some holes in the "disabling logic" of pgp+. Sorry for the trouble

Uppdatering: 17 apr, 2015 @ 13:32

Uppdatering: 17 apr, 2015 @ 12:51

Pregame++:
- Changed the way how the status messages get networked:
- This makes them ways less buggy, so they get removed properly
- Less network traffic and server load.
- Fixed that the armor/weapon upgrade status gui did not show up with pregame++ enabled.

Uppdatering: 7 apr, 2015 @ 23:31

Custom Spawns:
- Fixed a small issue not the plugin was not disabled correctly when the given map was disabled in the config.