Natural Selection 2

Natural Selection 2

[Shine] Epsilon
Mostrando 151-160 de 214 aportaciones
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Actualización: 26 ABR 2015 a las 4:45

Fixed some small bugs:
- PGPStatus showed up for freshly connected players even though the round was already going on
- Typo in customspawns caused some script errors

Actualización: 26 ABR 2015 a las 3:56

Starting new project epsilon

Actualización: 21 ABR 2015 a las 10:11

Pregameplus:

- Be a pirate and hook more stuff at the first world's tick so other mods don't steal our gold (overload our hooked functions)

Actualización: 21 ABR 2015 a las 0:10

PregamePlus:
- Fixed that the DisableMines option was not working
- Fixed that the plugin hooks were registered twice when reloading it.
- Fixed compatible issues with CompMod
- Cover up for higher network latencies (up to 500 ms), so the status messsage uses the correct parameters.

Actualización: 19 ABR 2015 a las 16:21

Actualización: 18 ABR 2015 a las 0:37

Actualización: 17 ABR 2015 a las 13:44

Fixed some holes in the "disabling logic" of pgp+. Sorry for the trouble

Actualización: 17 ABR 2015 a las 13:32

Actualización: 17 ABR 2015 a las 12:51

Pregame++:
- Changed the way how the status messages get networked:
- This makes them ways less buggy, so they get removed properly
- Less network traffic and server load.
- Fixed that the armor/weapon upgrade status gui did not show up with pregame++ enabled.

Actualización: 7 ABR 2015 a las 23:31

Custom Spawns:
- Fixed a small issue not the plugin was not disabled correctly when the given map was disabled in the config.